siege bug

  1. Need More Info Town do not properly consume food

    Summary: When I siege any town and they run out of food it stops on 1 days until food run out gone and there -170 consuming food per day and they have left 17, but on the next day there only 12, so the consume only -5 instead of -170 and "Days until food run out:1" keep staying for a few days or...
  2. Town do not properly consume food

    Is it fine that when I siege any town and they run out of food it stops on 1 days until food run out gone and there -170 consuming food per day and they have left 17, but on the next day there only 12, so the consume only -5 instead of -170 and "Days until food run out:1" keep staying for a...
  3. Teutonic_Tirade

    In Progress Unable to get finished siege equipment out of reserves

    Summary: I was trying to test out a siege battle with the new fixes in 1.7 and found that when I was sieging Iyakis that I could not pull my trebuchets out of reserve while I was in the scene doing the pre-battle set up. I found that I had to get them out of reserves on the campaign map in order...
  4. Ananda_The_Destroyer

    Resolved [1.6.5 Beta] 1: Fiefs have Ballistae when I destroyed all thier Ballistae 2: Sending troops in Siege Procs Kingdom peace vote. [Save]

    Summary: 1 I spend campaign time destroying the enemies scorpions (ballistae?), yet they still have some in the battle and it makes me mad! 2 Using Send troops in both the Siege or the Keep fight brings up peace vote, normally the peace vote won't be forced on me until after the siege concludes...
  5. Resolved defending militia disappeared completely during siege, only garrison left

    Summary: defending militia (265men) didn't enter siege, only garrison (36 men) showed up for the fight on Balgard map, Walls 2, no siege engines deployed (attacker), no walls broken, attacker didn't build any siege weapons. No bombardment. The settlement has originally been in my kingdoms hands...
  6. Ananda_The_Destroyer

    In Progress [1.6.4 Beta] Troops and player get stuck on the Arrow Barrel platform in offensive (outside) siege map.

    Summary: This particular structure seems to attract ranged units when attacking and they get stuck on it as shown in video. I tried to explore one and also got stuck on it, as seen in video. How to Reproduce: I'm not sure which maps have this structure, but do a normal deployment siege attack to...
  7. Fanto

    Resolved The men are Stuck on Gersegos wall (1.6.2)

    Summary: the men are stuck after climbing the ladders. How to Reproduce: battle siege Gersegos Castle Have you used cheats and if so which: No Scene Name (if related):Gersegos castle Media (Screenshots & Video): Computer Specs: OS: Win 10 GPU: Nvidia 1080 TI GPU Driver Version: 471.41 Geforce...
  8. In Progress Walls during siege of Oristocorys Castle teleported into the water.

    Summary: How to Reproduce: That's a good question, I was fighting western empire since choosing side in the main story quest. Just before the glitch I was calling an army and besieging Oristocorys Castle. It happened just after starting a siege. Glitch didn't fix itself after reloading the game...
  9. Resolved [1.6.0] Siege of Quyaz, spawn defenders problem.

    Summary:Hi, in map siege of Quyaz (Aserai), have problem with spawn defender units. How to Reproduce: In tower (most right, if look how attaker) spawn units defenders, blocked unbreakable door. Have you used cheats and if so which: Scene Name (if related):Quyaz siege Media (Screenshots &...
  10. Ananda_The_Destroyer

    Today I let the AI f6 a siege out of spite and disgust for the lack of being able to jus.... well ANYTHING

    I took razih of the Aserai faction, beautiful town, fully upgraded, 5k something prosperity, install full security garrison and a golden boy governor, continue irrigation, you know the pro plan to stabilize the town, nothing special. On to the next one. Everything's fine at first..... then it...
  11. LyonExodus

    In Progress Reposting Of 1.5.9. Beta Milita and Gate Bug

    Summary: Original Post 1: https://forums.taleworlds.com/index.php?threads/1-5-9-beta-milita-not-fighting-bug.441389/ Original Post 2: https://forums.taleworlds.com/index.php?threads/main-gate-siege-bug-1-5-9-beta.441391/ How to Reproduce: Scene Name (if related): Media (Screenshots & Video)...
  12. LyonExodus

    Main Gate Siege Bug 1.5.9. beta

    The 1.5.9. beta is a stable one for sure but some problems are still present as expected in a beta. Many of those problems were encountered during Sieges. not only related to AI. We all know sieges are far from perfect but it's worrying when things, for some reason, get worse ending up in...
  13. LyonExodus

    1.5.9. Beta Milita Not Fighting Bug

    The 1.5.9. is a stable one for sure but some problems are still present as expected in a beta. Many of those problems were encountered during Sieges. not only related to AI. We all know sieges are far from perfect but it's worrying when things, for some reason, get worse ending up in breaking...
  14. Resolved Wrong troop assignment to groups while siege

    Usually while attacking castle/town troops are assigned to 6 groups or so (some of them all melee units, some all ranged). But while assaulting Melion castle I noticed there were fewer groups - all mixed melee and ranged. So at the beginning infantry is uselessly standing far away. And later...
  15. Resolved 1.5.7 Kuşatma Sorunu

    Batanya'da paralı asker olarak katıldığım tüm kale kuşatmalarında hata alıyorum ve oyun çöküyor. Bir kere meydan savaşında da çöktü. Güncellemeyi yeni yaptım, oyun dosyalarını doğrulamadım henüz ama bir şey değişir mi bilemiyorum, bakacağım. http://prntscr.com/zyem6a
  16. Resolved Siege Bug

    I was besieging a city, then the rebellion started and it became impossible to lead an assault
  17. YouMoMCallME

    Resolved The Flying Siege Tower the City of Phycaon.

    The Flying Siege Tower the City of Phycaon. https://ibb.co/fxxBdsT BETA 1.5.0 Full Ultra Settings Steam Version Computer Specs: Win 10 gtx 1080 i7 9700k 16gb ASRock Z390 Phantom Gaming 4S SSD 500 GB
  18. YouMoMCallME

    Why does AI build all siege mechanisms but does not destroy enemy walls and only then he doesn't attack. BUG

    I think it would be more correct for the AI to destroy the walls first if there is a possibility, but only when the walls were destroyed by the AI to attack the enemy. There would be less loss of troops. https://ibb.co/7gHCNJg Beta 1.5.0 All ultra Settings Steam Version No mods Computer...
  19. No fight when siegeing castle/towns

    After latest update (e1.4.2 and e1.4.3) when i start a siege on a castle/town i automatically gets the victory when i deploy in battle, even though there is 500+ in garrison. After I leave the battle the castle is mine like i won the fight.
  20. Resolved Castle towers during some sieges are blocked off

    Summary: When both sieging and defending sieges, some castle towers are blocked off. Parts of the textures also seem messed up. This does not render the siege unplayable, but does seem to intefere with the AI pathing causing troops to get backed up trying to move through the blocked doorway. Idk...
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