siege attack

  1. Resolved Siege end by diplomacy makes game bug cities

    Summary: Whenever you are sieging a city or castle and the nation you belong to ends the war mid-siege you will be thrown out of the siege, this causes the game to disallow entrance into any objects on the map (cities, towns, hideouts etc.) as in, you walk up to the object but it does not give...
  2. Viranto

    Why does AI not fight tactical in defending sieges?

    I see this game have exactly the same problem like total war. The ai always fight only on the walls or directly before the gate. Sieges would be so much harder, if the ai would use the full options for defending a castle or city. We have Towers, we have second Walls, we have Buildings with...
  3. Need More Info Pathfinding problem in siege attacking side?

    My sides attackers got stuck on top of the ladder/battlement just below the ladder and didn't move further in to the castle. Even though they had broken through the gate they didn't charge in.
  4. PeasantOP

    Siege Confrontation, and Attacking Points

    Siege Confrontation: Siege engines attack at a specific time or specific event trigger Example Attack: Siege tower B is attacking the walls where it has less towers Attack: Siege tower A Marches/Attacks after B tower has made their twenty paces. Siege Tower A attacks the walls with more towers...
  5. dongerexpander

    Need More Info Soft locked while aiding a siege

    My kingdom was sieging a castle while surrounded by enemy ai which were not engaging the siege camp directly, as the siege was ongoing. I selected the castle to travel to and was prompted to aid in my kingdoms siege, which I did. After auto-completing the battle, we won, I executed the losing...
  6. Resolved No troops in siege

    Hello guys, i find a issue on sieges. Every time when i start a battle to conquer a castle and i start the battle no troops appear to defend.Even the castle had 500 troops i get it for free with all troops inside and this thing happends for enemies sieges too. I've tried to delete all modules...
  7. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    After hundreds of sieges it seems to me like every attacking siege i'm involved in ends up with a hundred man dense colony of militia spearmen posted behind the gatehouse all facing towards the gate with their shields raised and refusing to lower them or attack and continue to only block. Most...
  8. Resolved AI troops will not use ladders or siege towers properly.

    AI troops will not use ladders or siege towers properly, when my troops raise ladders or siege towers, they will most commonly use the middle ladder. Sometimes there will be 2-3 troops actively climbing the other ladders. But usually there is traffic in the middle ladder with troops at the...
  9. Siege AI needs serious rework.

    The AI in siege battles is absolutely ridiculous. The battering ram and ladder mechanics in particular are bad, but the catapults and balistas aren't great either. Firstly, battering rams half the time are completely abandoned once the men take down the main gate, and they proceed to rush the...
  10. CHANGE LADDERS ON SIEGE TOWERS TO RAMPS

    The ladders are clearly not working please get to work on fixing them or change the siege towers with ladders to use ramps
  11. Should All Lvl 2+ Seige Towers Be Changed To Ramps Instead Of Ladders?

    Seen as the ladders are useless is there a mod that changes seige towers with ladders to ramps if not someone needs to try make one?
  12. MinhTien

    Need More Info beta 1.4.1 Sieging Balgard, attacking force can be deployed inside the town.

    I have no mod. Deployment phase, you can move the camera all the way inside the town and deploy your troops there. Troops AI appeared a bit bugged when they start inside town, they can't make their way to the gate or the wall. When I see the kill-feed slowed down and stopped, I climbed the...
  13. MinhTien

    Resolved beta e1.4.1 Control groups are all mixed together in some siege battle

    Since AI refuse to climb ladders now, I have been manually command my sieges more. Then AI commander proceed to do this, mixing everyone together and make a mess of my command ability. This is the siege on Car Banseth for reference. If I split the group, then they are still mixed melee and...
  14. Resolved BUG: Defending siege engines can destroy attacking ones while they are in reserve.

    Putting a build siege engine into reserve is supposed to protect it from the onagers and ballistas on the defenders' walls. However, in 1.4.0 Beta, putting a completed siege engine in reserve doesn't protect it, as the enemy defenses still fire at the empty spot, and the engine is still damaged...
  15. Siege Battles, Confronting the Elephant in the Room

    Siege battles in Bannerlord are epic in scale and can be some of the most fun in the entire game. But there are some big, big issues that serve to undermine them. The first and most important in my opinion is the lack of incentive to build siege weapons(Ballistae, Onagers, Trebuchets) due to how...
  16. Unique towns/cities/castles + Siege gameplay

    So far I am enjoying the game but there are aspects of it that could use improvement, namely the siege gameplay and the lack of variety when it comes to the town, city and castle designs for each faction. In Warband, each one of them was unique, and it really added to the immersion. So it was a...
  17. Singleplayer- Siege Tower issues

    So, first Absolutely love the game. Masterful work by the developers. Just wanted to put my two cents in after putting about 135 hrs in. the Siege aspect could use a little work as far as the Siege Towers go, I've noticed as soon as 1 person gets to the top they drop the gate, which completely...
  18. catapults: Rediculous fun, but why do they level "throwing" skill

    Okay, so I just used catapuls/magonels for the first time and OMG so much fun... boom, fire explosion and all of a sudden 22 kills. 2 nitpicks. 1. I'm in a siege, why did I run out of ammo for my siege engine... I mean seriously? I got like 15 shots or so. 2. Why did this level up throwing...
  19. In Progress Siege | Nevyansk Castle | Attackers wont properly climb ladders and towers

    Summary: My Sturgian army laid siege to Nevyansk Castle (Vlandians). 500 vs 190. Formation 1 = infantry Formation 2 = archers Formation 3 = mix One siege tower head for the left wall. One ram head for the gate Ladders on right side wall. Tower get to the wall. some (10-20) climb up and start...
  20. Beau Vine

    Melee units not participating in assault on a city.

    Joined an army and a siege after loading on the new patch (beta line). Melee units never moved from their opening positions, never attempting to move the siege tower. Retreated, re-joined and simulation kicked in and resolved assault. Since I've been killed in first run, couldn't rejoin as...
Top Bottom