siege ai

  1. SP - Battles & Sieges Trebuchets are far too strong

    Hello there, This is an issue I have only on the pre-siege scene, when the attacking army and the defending town/castle hurl boulders at each other. I think that the strength of the trebuchets against other siege machines is far too OP. They literally one shot enemy catapults and that makes the...
  2. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    It seems the game crashes about halfway through defending varcheg from a Battanian siege. It also seem like the AI had a hard time scaling siege towers and using ladders. They seem to just blob up and send one guy up the tower at a time. I had high graphics and 1000 enemies. Varcheg at a...
  3. SP - Battles & Sieges At the beginning of a siege battle, the attacking side should have to move siege ladders to the wall

    During a siege I think it would make more sense for the attacking side to have to carry the ladder to the wall rather than the ladders already being at the foot of the wall. I understand it might be a little late to include this and get it working and animated but I think it would be nice if...
  4. Viranto

    Why does AI not fight tactical in defending sieges?

    I see this game have exactly the same problem like total war. The ai always fight only on the walls or directly before the gate. Sieges would be so much harder, if the ai would use the full options for defending a castle or city. We have Towers, we have second Walls, we have Buildings with...
  5. vth_Musketeer

    AI Decision Making Bug Part Deux

    Summary: First, I apologize for spamming on the AI Decision making bug thing today. But I noticed another one. I took Jamayah Castle. After I took it, my Army cohesion reached critical-nada and my army dispersed. So, I was left with my own party of 147 people. I took my party of 147 and marched...
  6. simxd

    Resolved Siege towers broken

    troops only use the middle ladder and never use all 3 had this problem since launch
  7. Resolved Besieging army running out of food

    I watched a besieging Amy of over 900 troops bs defenders of just over 300 with battering ram and 2 siege towers built run out of food and then continue to maintain the siege not attacking until they were down to 300 before abandoning it to head to the nearest town to buy some, they were down to...
  8. Tiberius Decimus Maximus

    Resolved 1.4.2 Siege Individual Commands/Orders Bug

    So I'm playing on 1.4.2. Whenever I do a siege (not defending), and try to give orders to a specific group (like key 5, skirmishers that I have made my companions), I notice that a bunch of my soldiers start dying because for a few seconds they do the same command. If I tell a single group...
  9. Siege Defense AI Excessive blocking and Attacking AI Pathfinding

    After hundreds of sieges it seems to me like every attacking siege i'm involved in ends up with a hundred man dense colony of militia spearmen posted behind the gatehouse all facing towards the gate with their shields raised and refusing to lower them or attack and continue to only block. Most...
  10. SP - Battles & Sieges Battle and Siege AI issues

    While I really like Bannerlord's battles and sieges, there are some issues with the AI (and some other small things) that keep occuring that I find somewhat annoying. Understandably for Early Access of course - so I thought I'd put together a small collection here for the devs to fix (or...
  11. MinhTien

    SP - Battles & Sieges Tone down AI commander messing with player's troops order in siege and improve Formation command.

    Currently at the start of a siege, the AI commander will automatically take command. That's fine, I can manually retake command with F6. HOWEVER, AI commander also like to mess with your troop assignment, mixing all the troops together, so your command ability is greatly affected. I don't...
  12. MinhTien

    I think siege and battle would feel a lot better if the AI is reverted to 1.3 for now

    Since we all know that siege and formation AI is kinda broken and incredibly frustrating in 1.4 and no idea when they are going to fix it, how about reverting that part to 1.3 for now. Not like you have anything else to do in the game other than battle and siege, might as well make it more...
  13. Siege AI needs serious rework.

    The AI in siege battles is absolutely ridiculous. The battering ram and ladder mechanics in particular are bad, but the catapults and balistas aren't great either. Firstly, battering rams half the time are completely abandoned once the men take down the main gate, and they proceed to rush the...
  14. SP - Battles & Sieges Reducing the garisson to 0 is the only way to force surrender.

    If you have more food than the settlement you can siege until they run out, and the garisson will begin to desert or starve and become wounded. Initially this works very well, you can wait out and reduce garissons of 700+ down to under 100 pretty reasonably, but they don't ever seem to...
  15. Should All Lvl 2+ Seige Towers Be Changed To Ramps Instead Of Ladders?

    Seen as the ladders are useless is there a mod that changes seige towers with ladders to ramps if not someone needs to try make one?
  16. MinhTien

    Need More Info beta 1.4.1 Sieging Balgard, attacking force can be deployed inside the town.

    I have no mod. Deployment phase, you can move the camera all the way inside the town and deploy your troops there. Troops AI appeared a bit bugged when they start inside town, they can't make their way to the gate or the wall. When I see the kill-feed slowed down and stopped, I climbed the...
  17. MinhTien

    Resolved beta e1.4.1 Control groups are all mixed together in some siege battle

    Since AI refuse to climb ladders now, I have been manually command my sieges more. Then AI commander proceed to do this, mixing everyone together and make a mess of my command ability. This is the siege on Car Banseth for reference. If I split the group, then they are still mixed melee and...
  18. Resolved besieging ai ui leave bug

    A khuzait army was in the process of attacking kaysar castle (after the initial siege). I move in to help them with my army and click on the khuzait army where the ui opens up with option to attack, send troops or leave. I decided my odd was not good enought and decided to leave. When I was...
  19. Besieged Garrisons Continuously Increasing With No Food

    As of 1.4 I am running into an issue where I am besieging a town and or castle that has no food supply. Their garrison keeps increasing no matter how many days pass. Just out of curiosity I wanted to see if it ever went down. It did not kept rising past 1000. I can't get it to stop and it is...
  20. MinhTien

    beta1.4.1 Troops only use one ladder in a pair, and Archers are really aggressive about climbing the wall

    Summary: AI seems to have taken a step back in 1.4.1, troops move to the base of the ladders, raise them then fail to push the attack. They mostly only climb up one, and just stand there doing nothing. No other siege equipment, assault as soon as the siege camp finished. Thought that it would be...
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