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ships

  1. Lazregamesh

    Ships and boat travel in port cities/villages

    Hi, I would love to have a way to travel between port cities and fishing villages. It can be only a player thing till it is fleshed out and would help get from one side of the map to the other. I think this would add to the strategic value of capturing port cities or castles with fishing...
  2. It would be appreciated if the Devs added: SHIPS

    Greetings, I have been playing Bannerlord for a while now and realized that the game has two gigantic rivers/lakes/idk as seen on the map below that could be crossed. This could be used for trade by npcs or the player, travel from SETTLEMENTS on the shore (with coin as a payment, unless you...
  3. foredeekay

    Proposed Mechanic - Navies of Calradia

    Hello - while there has been a lot of discussion regarding naval combat in the future, i wanted to outline how I think it may work in a future update (or more likely, DLC). I have tried to match factions' ships with their historic inspiration, as I will explain below. Each of these ship types...
  4. GG Cannon

    Suggestions and Inspiration for Ship Battles and Commanding.

    While replying on another post requesting ships for Bannerlord by @Rhyuus, I thought of what I believe to be a good way for ship battles, commanding and ship movement to be implemented. It could be somewhat similar to a fusion between 2008's Pirates of the Burning Sea and 2012's Guns of Icarus...
  5. EVERYONE WANTS IT

    1) change your character's gait 2) Add more weapons, armor, provisions, and horses 3) Add frequent random events, as in Warband(when you were resorted to by ambassadors, and so on). Increase the player's immersion in ENT games, introduce them to locations, their history, and so on 4) Add...
  6. abc123456

    The desert location is too strong (1 dimensional strategy)

    Looking at the world map, you can see Aserai has the best spot, strategically by far (screenshot). Maybe it is not Aserai itself is too strong, since they lack heavy armoured units, but the player would just conquer those lands and use it as a secure base. It seems every new campaign would be...
  7. F4z0R

    World map improvements/ City Improvement

    -Add lumberjack camps/ stonemasons/ farms etc. as new places on the worldmap belonging to kingdoms (for trading, looting...) -Dynamic weather on worldmap and in battles (on worldmap minus on speed when its raining, burning arrows not very effective when its raining in sieges etc.) -Buying ships...
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