settlement management

  1. Luizfabbr99

    Should this feature come back? And How?

    So this is probably something that already appeared as a solution, be it by the community or the devs. I'm nowhere near being a game developer or knowing anything related to how Bannerlord engine works. All the following are just ideas that come to mind, when thinking about this dropped village...
  2. Simplified income overview - summary for each big settlement

    Maybe it's just me, but I find very confusing fact that in "income overview" income from every village, city, garrisson is separate. If my clan owns more than two castles it makes it really hard to calculate optimal garrisons, building investments. My proposition is to make in "income overview"...
  3. Bannerman Man

    Resolved Tax Corruption due to low loyalty and low security are both bugged

    Summary: When a settlement's loyalty or security are low (< 50), the taxes provided by the settlement are reduced due to "corruption." There was previously a bug that miscalculated the reduction that has been fixed. However, another bug has been introduced that prevents the tax reduction from...
  4. StaceMcGate

    Let's talk about Rebellions

    To be frank, Rebellions lack oomph. They are a nuisance rather than a tangible threat in their current implementation. They are also always spurred forth from clashing cultures and lack of food, which is brought forth because AI Kingdoms would gladly sacrifice loyalty gains so the ruler can...
  5. StaceMcGate

    Character/Companion proficiency raising suggestions

    In this thread, I'm suggesting for the implementation of more rewarding options when assigning a hero character to a settlement and different roles they could be assigned in order to raise their proficiency in skills. Raising weapon/endurance/range proficiency for companions (Training Fields)...
  6. StaceMcGate

    Assigning companion home bases/companion army behavior

    The option to assign a companion a home region to return too after escape/release would be greatly appreciated. Rather than just going to the nearest neutral/friendly settlement, they would return to the assigned settlement. When assigned a party, they would prioritize patrolling that region and...
  7. Add settlement patrols

    Towns, and perhaps castles, should automatically pull mounted units from their garrison to form a party that will patrol around the primary settlement and between that settlement's bound villages to hunt down bandits, protect villager parties, and enemy parties attempting to raid villages...
  8. GG Cannon

    Settlement Management

    I kind of went through an extra effort to create images and a video for this suggestion using GIMP and Kdenlive because I was excited, so if possible, I would thank you all very much if you could leave a reply commenting on the quality of the images as well, not just the idea itself, because I...
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