roguery

  1. Mr.Chicken

    Resolved [Main Branch v1.1.3] Roguery Perk "Promises" does the exact opposite

    Someone already posted this bug here 2 months ago, but somehow this still isn't fixed. Summary: The roguery perk "Promises" under Roguery 100 does the exact opposite. It increases food consumption from Bandit units by 50% instead of decreasing it by 50%. In the images below I firstly show a...
  2. SP - General "Thugs" troop tree from back alleys.

    Tldr: Please give *Blunt* maces to the Thug troop tree instead of *Pierce* maces. The Thug troop tree (Thug, Expert Thug and Master Thug) as version v1.1.0. can spawn with spiked clubs as weapons, this make them less useful for the roguery gameplay because they deal pierce damage instead of...
  3. In Progress Roguery and bribes

    Roguery skill description says that giving bribes increases it. Despite that, bribing to enter a keep doesn't give xp to roguery. So either the description is incorrect, or it's a game bug.
  4. SP - Battles & Sieges Baggage train raids

    While raiding villages is all well and good, some of us feel sorry for the peasants. It'd be nice to have a more merciful option to raid an enemy army's baggage train as a sort of mini-mission similar to raiding a hideout. It'd be nice to be able to have options for - and even specialise in -...
  5. Resolved e1.7.2 Sneak into City chance is 0% with 110 Roguery and Party Size 1

    Summary: As my character's Roguery skill has increased, the Sneak into City chance has rapidly decreased to 0... for a while it seemed fixed at 16% then dropped to 5%, now it's 0. As the chance has decreased, my party has been exclusively companions and family members (party size between 8-11)...
  6. Death Knell

    There needs to be a criminal path in the current game

    There must be extensive work done in this manner. I do not want to be a Lord or Lords retainer. I want to be a band of assassins.
  7. Csatádi

    SP - Quests Smuggling without getting caught

    The player should be able to use his Roguery skill in quests when the player needs to smuggle things in or out of a town. There should be a chance to avoid other merchants or the guards. Quests: Bring weapons for a gang leader Artisan sells goods for a low price. (Artisan cannot sell his...
  8. CptMuppet

    In Progress Very high Roguery skill levels are impossible to reach in reasonable time span without grind of prison breaks.

    LEGEND / KEY bold text - important stuff | it should be readable on its own | you can use it as "tl;dr" or for the next reads of the post bold underlined text - the most important values and words | it can be useful for checking calculations and data Second way of tl;dr: If you don't care...
  9. SP - General Subversion

    Short War without battle, by attacking the secondary statistics of a empire. Long Every empire is made up of 3 levels the Nation, Clans, Settlement. These each have Resources that when accrued create a more effect piece in the structure, helping the other levels. Relying on the unused Roguery...
  10. SomeWeirdSins

    In Progress 1.57 and 1.58 roguery experience not working as described/intended

    Game's "How to Learn" flavor text: "Raid caravans. Recruit and lead bandit troops. Infiltrate enemy towns. Give bribes. Escape from captivity." All in in game results listed at base skill points gamed pre-multiple effect: 1. SP for ransoming troop: All ransomed troops/lords give 6 flat SP...
  11. SP - General Influence over city and kingdoms

    An influence system, where you can ask people for favours like helping someone to escape prison or kidnapping/killing someone or giving away information. Perhaps even manipulating the defence at a siege( destroying arrows, poisining guards,) to make it easier to conquer a castle/ town. In order...
  12. Premackattack

    SP - General Engaging and player-driven village, city, castle, and keep scenes: Your ideas?

    Reposting from this thread in general discussions. Posting here to see if other people have similar ideas we can compile here. Villages, cities, castles, and keeps are beautiful. Unfortunately however, there isn't much reason to go in and appreciate all that apart from some quests for very...
  13. SP - Battles & Sieges Sneaky sieges

    Recently, while forced to siege with just ladders, I manged to push up the ladder and get on to the wall, but the rest of my soldiers struggled to get up and get a foothold... I was too outnumbered to be able to help clear the way and the dumb AI was struggling to get men on the ladders so no...
  14. SP - Player, NPCs & Troops Roguery needs work

    I like the skill and i like the idea of being scout and lvl roguery same time. But lvling Roguery don't work as intended. It says you can lvl it up recruiting and leading bandits but that don't give xp atm. Raiding villages and caravans should give a lot more xp. Having 5 focus point on roguery...
  15. Cri11e

    Disciplinary + Merry Men

    My goal is to reach leadership 125 for disciplinary and then 250 in roguery for Merry Men. So I can recruit bandits instead of slaying them and upgrade them. However.. Disregarding that the perks probably don't work yet. How will I level Roguery this high? Raiding caravans don't work, sneaking...
  16. Levelling system is killing itself & Roguery levelling bug - Suggestion included

    Hello, This thread is firstly a suggestion for the general skill levelling system which in my opinion defies logic and secondly explains how roguery is currently broken. Firstly, the levelling progression of a perk slows down according to your characters level. So if your character is level 1...
  17. rogue type playthroughs

    i have couple of ideas to add to the game most of them are part of the early mid-game that people argue that it gets mediocre after couple of new starts the first idea is related to the rogue skill, right now there is not much to it so that it is not worth upgrading but if there was a perk that...
  18. Roguery not being gained from converting bandit prisoners and leading them

    I've tested this in both the beta and the public version of the game. You gain roguery from raiding villages, I'm unconfirmed on whether raiding caravans gives your roguery, but I know for certain that roguery is gained from ransoming prisoners and not gained from recruiting your bandit...
  19. Likbjorn

    Relation loss by village raids should depend on its impact on village prosperity.

    Summary: I assume it's not a bug, but just not balanced feature. Now, each time you start action "Raid the village", you lose 6 relation points to each of the locals. However, you can do this infinitely in short amount of times. Just cancel raid as soon as it starts. Even if you didn't take a...
  20. Resolved Roguery doesn't level up from recruiting and training bandit troops.

    I've been using a lot of bandit troops throughout the entirety of my game because one of the best ways to get troops is to hoard prisoners and slowly recruit them. However I've never gotten a level up while levelling up bandit troops or recruiting them. I'd be a much, much higher roguery level...
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