recruiting

  1. Olympeus

    In Progress 1.5.2 beta - NPC parties are STILL not recruiting while in Army

    Summary: Since 9/2 and the release of 1.5.1 NPC-led parties have stopped auto-recruiting when I am leading them in an Army and we enter settlements and villages. I first reported this bug in 1.5.1 and I'm reporting it again for 1.5.2. How to Reproduce: Form an with NPC-led parties and...
  2. Stromming

    Resolved Bannerlord companion party recruitment bug

    Summary: companion parties only recruting from cities while waiting How to Reproduce: get an army and go to a city or village Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: windows 10 GPU: gtx 1070 CPU: ryzen 7 2700x RAM:3200mhz Motherboard: a-pro b450 Storage Device...
  3. HappySlapp

    SP Other Interesting Locations (RECRUITING)

    I'm planning a mod for Bannerlord which will add brand new, fully explorable locations, along with new questlines (If the modding tools allow for those, if not, they can wait), new units, and new legendary armor/weapons with a slight flair of fantasy (no dragons or skeletons, but maybe some more...
  4. King_Peter_Of_Swadia

    AI Army compositions makes no sence at all to the players Recruiting capability 1.4.2 Beta

    Any one else notices since 1.4.2 how lord come back which strong armies. like battanian and Vladian having 30-50% cav right back after a defeat when cav should theoretical be rare for both of them.(Rare from a player point of view since vladian cav is a special unit and battanian don't have...
  5. Bannerman Man

    SP - Player, NPCs & Troops [Perk Suggestion] Add a perk that grants the ability to see how many troops are available in each settlement (Picture)

    I think the ability for the player to see how many recruits are available for hire in each settlement from a distance would make a great perk effect. Currently, there is a risk to the player that a distant settlement won't have any recruits available when the player reaches it, making the trip a...
  6. Blayde

    Resolved Hiring from the Lord's Hall

    Summary: so each time i load save/enter the lord's hall there is a random(s) guard that can act as tavern hiring replacing it How to Reproduce: so whenever i enter lord's hall and talk to guards which are troops from garrison i can hire them as like hiring tavern thugs or watchman am not sure...
  7. Settlement auto-upgrading garrison units is killing my economy AND MY FUN

    I purposely put a large amount of tier 3 units in my garrisons to keep them cheapish. The Training Fields buildings continuously upgrading my units is causing way too many promotions to occur automatically, and over the course of a long game my garrison's are getting flooded with high tier units...
  8. Bloodworth

    [6thLA] Sixth Louisiana - Recruiting Open

    Server Address: stonewall-jacksons-ii-corps.teamspeak3.com
  9. Nawki

    SP - Player, NPCs & Troops Recruitable companions by lords

    There are so many NPC companions sitting in taverns doing nothing. Maybe when the lord is recruiting for his army, he should have a chance to recruit a companion? Nice way to boost their stats and equip them with loot that they found along the way. After a loss and lord being captured a...
  10. Reid

    SP - General Recruitment

    As far as I know, the way recruitment works is notables from towns have a power level(dont know any other way to put it) and that influences the tier of troops they provide. But when they are all recruited, when new troops are available again they are all tier 1. My suggestion is make it so...
  11. Resolved First Notable from towns not present in the recruitment window

    I'm not sure if this is a issue introduced with some update, or if it was there from the start and I didn't noticed it till now [v1.3.1] When you recruit from a town, the first notable of the town is not present in the recruitment window, so if a town has 3 notables, you'll be able to recruit...
  12. TheShermanator

    Do AI Parties Recruit Troops Way More Aggressively on the New Patch (Main Branch 1.3.1)?

    Do AI Parties Recruit Troops Way More Aggressively on the New Patch (Main Branch 1.3.1)? Every time I roll into any city or village, there are no few to no recruits - even on Very Easy recruitment. The text notices on the campaign interface, furthermore, show AI parties sweeping in and scooping...
  13. Bannerman Man

    SP - UI [Suggestion] Show available troops for hire in taverns in the NPC window (with example pictures)

    Suggestion: Show the hireable troops available in a tavern in the NPC window where companions are located. Allow the player to directly talk to the hireable troops by clicking on the portrait. Why It's Needed: It is easy for players to miss the fact that there are troops that can be hired in...
  14. kreamy

    SP - General Kreamys Real Warfare Suggestions -> Game concepts, | Faction Goods |, Economy, Infrastructure, Recruiting & Policies

    Current as of May 1, 2020. Draft 0.1.1 (Framework laid, WIP) Recently updates/additions Please comment constructively so I can incorporate your suggestions to this list. Feel free to quote and restructure/edit a portion in a quoted spoiler-> please color your changes edits & formats, and...
  15. Recruiting T5+ prisoners not available

    Hi folks, Am I the only one who realised, that game is not offering recruiting prisoners Tier 5 and above? I'm hoping devs will add that option as I'm running with over 90 T6 as a prisoners all over the place (plus over 600 T5+ packed in dungeons)... Selling them is pointless as I have over 10k...
  16. Where to find required relation for recruiting in settlements?

    I want to edit the value required relation for recruiting in settlements and citys. Can`t find it. Can someone help me out?
  17. Resolved Able to recruit more prisoners than you should be able to

    Summary: When recruiting groups of prisoners using shift, you are able to recruit more prisoners than you have conformity for. How to Reproduce: Example: You have a group of 10 Vlandian Footman (any troop works) as prisoners, and they've gained enough conformity that you can recruit 4 of them...
  18. ChicoSmoothSkin

    SP - Player, NPCs & Troops Prisoners and Dungeons

    I would love to be able to stash prisoners in dungeons and have the ability to slowly convert them, so that they can later join the Garrison and I can recruit them from there. As of now they just stay there and do nothing, I have to bring them back to my party, have the burden of them staying...
  19. Heed the Call of Battle!

    =|TM|= The Mothership is looking for brave warriors to heed the call of battle! We are a large active community of survivalists, adventurers, milsimmers, strategists, and tacticians who's sole purpose is to make a recognizable splash in every game we play. Based in the NA while hosting a...
  20. Vasdema

    The Unforeseen Cost of Executing Nobles

    Picture if you will, the fledgling Empire of Calradia reborn. The story of Vasilio Rosso, bandit hunter, merchant prince, leader of men, and usurper of claimant to the Imperial Throne. I started by taking Mecalovea Castle from the Northern Empire when they were weak and down to three cities...
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