rebellion

  1. Less Talking More Raiding

    Fleshed out Characters and Skills

    I'm aware the rules state only one suggestion per thread, but I would like to argue that the suggestions below all tie together in one way or another. All the way from Character Creation, to skills and how they interact with each other for both yourself and NPC characters. First I want to...
  2. Bannerman Man

    In Progress Possible bug with how a rebelling settlement's garrison numbers are calculated

    Summary: In the method ApplyRebellionConsequencesToSettlement, there is a line of code that is supposed to add ranged militia troops to the rebelling settlement's garrison party based on the number of militia the settlement had before the rebellion. I think there was a mistake with the order of...
  3. Leaving a faction after giving the Dragon Banner to faction ruler?

    I pledged fealty to Caledog of Battania and gave him the Dragon Banner to show my undying loyalty. Sadly, he died in battle after a few years. His son and new High King is an actual dog. Doesn't help in any battles, doesn't take any settlements or castles but for some reason, he thinks those are...
  4. Antaeus

    Addressing high attrition in nobles using surplus rebellion party leaders

    With death enabled for nobles, there is attrition over time. Even with a low death rate, more nobles may die than can be replaced by children. I actually prefer a higher death rate, but that creates a hollowing out effect of clans. Nobles should die in battle. And given the nature of the...
  5. Bortatza Glowingsand

    Bandit Rebellion/Army

    Oyunun senaryosu üzerinde bu gün biraz güzelleme yaparken şöyle bir fikir geldi aklıma. Mesela haritada zayıflayan krallıklarda, kale ve şehirlerde tutsak olarak tutulan birimler kalenin veya şehrin garnizonun zayıflamasıyla (Kuşatmalardan sonra, seferlerden sonra) bölgedeki haydutlar...
  6. Apocal

    A fully independent clan?

    While running through some tests I noticed that there was a single rebel clan at war with every single major faction. They had three noble women in the clan too, along with children, so they were clearly considered a regular clan in game terms, but they were completely unaligned. No fiefs...
  7. Monkey

    [1.5.7 Beta NoMods] Suggestion on settlement rebellions and settlement rebel clans

    Presently, whenever there is a rebellion in a settlement due to low loyalty/security, a new clan named "<Settlement> rebels" is created, takes control of the settlement and wages war against the settlement's previous owner clan/faction. The problem with the current design is: (a) the number of...
  8. Oedip

    Resolved Impossible siege assault due to rebellion

    Hi everyone ! It looks like siege assault become impossible when a rebellion is occuring : I besieged Husn Fulq and I have been attacked by a Khuzait army. After defeated them I went back to the siege but it seems that a rebellion occuring in the town, so when I select the assault option the...
  9. Brotila

    Need More Info Kingdom Culture

    Hi, I brought this up on reddit and people said I should bring it here to the forums. I'm playing as a Vlandian male for the exp boosts but I have been playing like I'm a Khuzait otherwise. I even married Monchug's daughter Alijin. When I created my own kingdom I was given a choice between...
  10. Inciting rebellion, and allowing rebel factions to make their own kingsoms

    With beta patch e1.5.6 comes rebellion which after play testing allowed me to get a city earlier than normal without angering any other factions which was really cool. However what I would like is some clandestine missions to reduce loyalty in a city,
  11. Tulag

    Rebellion Crash

    After the "Rebellion Patch" I wanted to see how it works so I captured a city and treated it's tenants like sh*t so they can revolt against me. I just wanted to see their independent king and nation. But only thing I'm getting is a crash. First, rebellion starts and nothing happens, a new...
  12. genrev0914

    Option to disable rebellion

    I'm aware that fixes is not yet supported when it comes to modded game, so I came here for suggestion, The rebellion is a great new game mechanics, I loved it and many also did loved it, and it's a little selfish of me to suggest this, but when using custom culture mod on towns, during...
  13. aG3NTo

    Resolved 1.5.6 Rebel Factions cannot be convinced to join player kingdom

    Right what the caption says. You cannot "convince" Rebel Factions to join your Kingdom. They all consider themselves Rulers of their own Kingdom, with Tittles like "Emperor" etc. Its funny BUT other Kingdoms can talk them into joining their respective Kingdom. Maybe it is not intended, but it...
  14. In Progress [1.5.6] 100 relation with new rebellion faction

    If I have my own kingdom, then whenever a rebellion happens there is a chance I immediately gain +100 relation with the new rebellion faction. I think this is because the rebellion picks random faction leaders to be friends/enemies with, but it probably shouldn't include the player faction when...
  15. Rebellions and Claimants to Thrones.

    My idea is the implementation to something like the claimant system in warband. For instance, in warband each faction had a claimant that you could support in reclaiming the throne. I imagine it could be specific npcs with backstories as in warband or you could add the possibility of doing it...
  16. Some (Lategame) Suggestions

    First of all, please apologies for my English. I know it`s bad, but im still learning. (Not easy for an old Man) I spend quite a few while to think about a Lategame thats worth playing. Now it is just (in my Opinion) a "Make war and destroy your Enemies" game, what gets boring really fast. My...
  17. GG Cannon

    - Where doest thy Loyalty lie?

    One aspect of settlement statistic that confuses me to the meaning the devs wanted to convey is "Loyalty". Took me a while to understand that "Prosperity" was "population density" and not "profitability and production", but I still do not understand what "Loyalty" means to represent in the...
  18. HiredGun_Cooper

    Need ways to bring down snowballing kingdoms

    In my opinion I believe that once a kingdom starts to snowball it's impossible for the kingdom to be stopped without player intervention and even then it's very difficult. I think there should be some threats introduced to slow down or threaten these large empires, either like rebellions, civil...
  19. Strategossable

    Rebellions and independence to prevent snowballing

    I have played 11 hours of the new game and have discussed Bannerlord with several of my friends. We all love the game and have massive respect for the work done by the developers, but we all have one collective major issue with the game in the long run - empire snowballing. We have (all 3 of...
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