python

  1. Persistent WRECK error when compiling module_troops.py

    I'm having an issue compiling my module with WRECK 1.1.2. Once it reaches the troops in modules_troops, it immediately errors out. The declaration for the troop seems accurate, so I'm not sure why it's failing. Having looked at the compiler code, it's a pretty complicated class, and I'm unsure...
  2. [Need help] Is there any way to set delay or re-arm to triggers initiated on mesh spawn?

    As in topic, I try to set up a trigger on item which will set off on a specified time intervals, during battle. From what I found, triggers and simple triggers have possibility to set delay and rearm, but ti_on_init_item does not allow me to modify time parameters. In general, there are not many...
  3. Ishapar

    Stuck on a Menu Screen (Mod Help)

    I have been trying to mod Warband using this mod as a base: https://www.nexusmods.com/mbwarband/mods/6044. I enjoy this mod as it adds various features to native without rehauling the game (especially making there be 12 factions with 2 extinct ones to use and the ability to execute lords). On...
  4. build_module.bat problem? 'Python was not found; run without arguments to install from Microsoft Store, or disable this shortcut from settings'

    I have downloaded Python 2.6, edited the environmental properties (can be found in windows search) and added 'C: \ Python26' in both User_Variables and System_Variables paths. I have gotten rid of the semicolon ; from ';C: \ Python26' because I have and using a Windows 10. My Mount and Blade...
  5. Проблема с подкреплениями Diplomacy 4.3 + Warband 1.173

    Здравствуйте! Нужна помощь кодеров, которые шарят в модульной системе. Имеется стимовская версия Warband и установленный мод Diplomacy 4.3. Суть проблемы в том, что есть собственное королевство, когда лорду даю замок с 0 гарнизоном, он туда прибегает и начинает собирать подкрепления. Но эти...
  6. Vetrogor

    WRECK full plugin system python code how to integrate?

    I need to integrate python code in the fully integrated WRECK via plugin system. This code creates duplicate noswing weapons for motomotaru formations. I don't know python well. So how can I do it? This code doesn't work. from copy import deepcopy from compiler import * register_plugin() def...
  7. CutContent

    Python not working for Module System

    I have in my enviroment variables the path set to where Python is "C:\Python-2.6.7" But when I run MS i get a string of errors saying 'python' is not recognized as an internal or external command, operable program or batch file.
  8. M&B Warband - How to create a mod on 1.174 with ModS 1.171 ?

    Hello guys, I found the tutorial wich explains how to create a module with Python and Warband's module system, however it seems to be too old. I'm on Windows 10, with Warband 1.174 and the last module by TaleWorlds. Please, someone can explain me how to create a module ? When I follow the...
  9. Bannerlord Mods via IronPython?

    After hearing about this test mod, I was wondering if anyone else has done tests in using other programming languages with Bannerlord. The big thing keeping me from trying to mod the game more is that every update breaks mods that use DLL files, and not everyone releases their source code mods...
  10. man_versus_chat

    I made a script to play Bannerlord through twitch chat!

    It was a pretty fun project done with python, AHK, and a few modules. I think melee might be extremely difficult, but ranged may be okay! This is a video going through the tutorial and showing it off! : I think it would need more viewers to spam before it could really do much. But it was a fun...
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