#prisoners

  1. Recruiting T5+ prisoners not available

    Hi folks, Am I the only one who realised, that game is not offering recruiting prisoners Tier 5 and above? I'm hoping devs will add that option as I'm running with over 90 T6 as a prisoners all over the place (plus over 600 T5+ packed in dungeons)... Selling them is pointless as I have over 10k...
  2. Roguery not being gained from converting bandit prisoners and leading them

    I've tested this in both the beta and the public version of the game. You gain roguery from raiding villages, I'm unconfirmed on whether raiding caravans gives your roguery, but I know for certain that roguery is gained from ransoming prisoners and not gained from recruiting your bandit...
  3. BL Coding Finding out if a prisoner is recruitable

    I'm making a mod that recruits all your available prisoners with 1 click but I am stuck at trying to figure out how to get which prisoners are recruitable. RecruitPrisonersCampaignBehavior seems to be the only thing handling it but it's protected. The other thing is the data sync thing but idk...
  4. Resolved Troop Prisoners in Castle Dungeon - not accessible after donation

    Summary: If you donate prisoner troops into your castle dungeon, then they are not displayed in "Manage Prisoners" dialog in castle interface. However the castle tooltip on the main map shows the prisoners. How to Reproduce: 1) Enter castle you own 2) Donate prisoners to castle dungeon 3) Open...
  5. Squibbles

    Do you need to leave a party member at a castle after you capture one?

    I captured one and put some prisoners in it after I voted for it to be mine. Do I need to leave someone there to guard it?
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