pre-battle deployment

  1. Madijeis

    In Progress [1.1.0 BETA] Game skips "deployment phase" in battle scene

    Same problem as this post's, but a few more details: -Joining a battle midway seems to be a surefire method to trigger it, but early on in the game it might still happen if you're bouncing around the apparent threshold (20 troops) often -The heroes selected for leading the formations appear to...
  2. Wuan

    Diplomacy+Pre-Battle Orders & Deployment (Diplo v4.3+PBOD v0.96.3) for 1.174+WSE2

    Diplomacy v4.3 merged with Pre-Battle Orders & Deployment v0.96.3 for Warband version 1.174 and Warband Script Enhancer 2(1.0.8.4) M&B Nexus Download(source code is included)
  3. BL Coding Finding base game's classes/functions implementations

    Hello, everyone, I'm trying to make a mod using the new Deployment function, more specifically the camera part. It it very easy to use the Mission class to activate the flying camera, but it is confined to the Deployment boundaries that seem to be governed by the DeploymentHandler. The Mission...
  4. Splitting units

    I would be nice to add more choices to split units based on their level/abilities. to combat horses i want to be able to make a line of shield less spearmen so they can brace but the current system mixes other units in. would be possible to add more prefer options to the pre unit screen such as...
  5. Need More Info Cloning of character

    Summary: You can clone your own character in the defence of Siege when your character doesn't assign to a unit How to Reproduce: assign yourself as the captain to a unit with no troop. your photo will go from the top, then click "auto-deploy" and this will clone your character. it looks like it...
  6. Resolved Splitting units - random units rather than preferred

    Summary: when using pre deployment, i select preference Heavy and Polearm to one of the units and Shield and throw to another. when trying to get all Vlandian Pikeman in one unit, it will mix different units and not priorities the preferred. i have had recruits and shielded spearmen move over...
  7. In Progress Units Die on Pre-deployment

    Summary: Units die in pre deployment if you try and place too many in a tower. some will spawn at tower height but outside the tower and fall to their deaths. this has happened near ledges no cliff sides aswell How to Reproduce: place a large amount of units in the top of a tower Have you used...
  8. Need More Info Units moving after pre-deployment to get into position

    Summary: in the pre deployment for battle, if you move units or formation an not use the re deploy and start the battle, they move again once it starts as if they are not "set" How to Reproduce: go into battle pre deployment, move units to a different place Have you used cheats and if so which...
  9. GalahadIV

    Controls on deploy screen

    On the campaign map, zoom in is scroll up whereas zoom in is scroll down on the deploy screen, it makes it a tiny bit more confusing. It would be nice to have the same controls on the deploy screen. Also it would be nice to be able to see the boundary of the deployment zone.
  10. High Solar

    Resolved Crash on prebattle deployment

    Summary: I joined a battle between SE and WE. During the prebattle deployment on top of the screen a message informed me that my horse archer division was missing. I don't think i have any horse archer in my army, in fact i am the only horse archer but the slider on the formation that is for the...
  11. Deployment issues.

    Writing this for version 1.5.5. Just point 5 is from older version. 1: Siege deployment -> I want to choose my starting position too. 2: Siege deployment -> I take group of lets say 30 infantry and get them on wall. One falls from the wall and dies. So battle didnt even start and im having 1 man...
  12. GG Cannon

    Portable Siege

    As a Total War player, there are some aspects of the siege devices, like onagers and balistas, which I kind of miss during normal map battles, the greatest being to be able to carry some siege devices into normal map battles. I find it very weird that every single siege weapon we spend DAYS...
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