plots

  1. Sgtskywalk

    SP - Player, NPCs & Troops Enhanced Clans and Kingdoms

    My suggestions for Clans and Kingdoms: 1. Allow independent thought and actions within each Clan. Allow plots, overthrows, in-fightings, duels, trials, executions, feasts, organized marriages and betrothals, assassinations and splitting of the Clan into smaller Clans. Those things could be...
  2. foredeekay

    SP - General Proposed Mechanics for City / Castle Governance

    Proposed Castle Mechanics Hello - having castles is great but I do feel like they just act as places to dump troops when not at war. There doesn't seem to be a lot of character to them atm, which is a pity because they look fantastic! Anyway, I was thinking about a few options which might make...
  3. foredeekay

    SP - General Proposed Crimelord Mechanics

    Hi - so I love the addition of criminal gangs in the cities of MB:B and I was brainstorming on how this could be expanded to offer greater depth to the game. I came up with a few ideas and I was hoping to hear your thoughts also! I was thinking of ways in which a close friendship with a...
  4. foredeekay

    SP - General Proposed Dungeon Mechanics - escapes, interrogations, plots and more!

    Your lord Caladog's army is defeated! You and a host of other nobles are captured and escorted to a nearby castle dungeon to await your fate. While your party is smashed and your fiefs are under threat, here is where the scheming really begins... I hear a lot of people complaining about how...
  5. foredeekay

    SP - General Royal Council / Feasts / Clan Wars - Proposed mechanics

    So, 200+ hours in (I love this game) and I really feel like internal kingdom politics, while coming on a lot, could be so much more. There is a lot of ideas here, some of which have been floated before so I have bulleted them for ease. I love playing this game and I see so much potential in it...
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