pathing

  1. DrDragonlance

    Resolved Ostican Siege Pathing Issues with Walls Knocked Down 1.6.3

    Summary: Appears to be an issue with every Vlandian Town. If you knock down the walls with Siege engines, troops can't path find to get over the walls. How to Reproduce: Siege Ostican. Have you used cheats and if so which: No Scene Name (if related): Media (Screenshots & Video)...
  2. Haikon

    In Progress Pravend Siege AI Pathing Bug (Attackers)

    Summary: I used trebuchets to break both walls at Pravend and then initiate a siege battle. The enemy had 4 ballistas up, both walls were broken, and I had one trebuchet up. The majority of the soldiers in my army either pathed directly into walls outside of the settlement or stood around doing...
  3. Resolved Dinar Castle

    Summary: I found two bugs while attacking / defending a siege in Dinar Castle (Khuzait Khanate). One appears to be an AI pathing bug onto a Tower, the other are messy stairs that the AI can sometimes not go up. How to Reproduce: Siege battle at Dinar Castle. Scene Name (if related): Dinar...
  4. Need More Info Khuzait_castle_002: AI drawn to wall near keep, Talking very fast.

    Summary: retreating ai run into wall near keep until there is a small crowd and they are killed or battle is won. After the battle when camera is close to them it sound like many, many voices speaking (maybe as many as died or retreated in battle) How to Reproduce: Khuzait_castle_002 custom...
  5. Bannerman Man

    [Updated with Part II] Observations, Feedback, and Exploits for the new Caravan System. [e1.2.0 + hotfix]

    [Updated with Part II below original post] Since the patch, I've been tailing one of my caravans to see how it operates, and I've noticed some things that I think are worth commenting on. At first, I thought that caravans were not replenishing troops after being attacked because the caravan...
  6. Need More Info Siege Towers Glitch

    Summary: When attempting to siege a town, siege towers arrive at the walls as normal. However, once they reach, the platform men are meant to board the walls from is bodyblocked by defender AI, leaving it in a half-down position where it remains. Attacker AI then swarm the bottom of the wall...
  7. Pancakelord333

    Possible Aserai Campaign map AI bug due to absolute distance

    I have noticed the Aserai making some weird strategic decisions on the world map Most notably they are extremely interested in taking Oristocroys castle, whilst skipping over Garontor or Ortysia - even when they have a massive army easily capable of conquering the city, too. This often leads to...
  8. Need More Info AI Pathing issue with Rovalt siege map

    Picture of my dumbass troops This is not a major bug but my soldiers seem to not understand how walls work in this map so it is quite difficult to take this town even with nearly double the troop amount as they just sit next to the walls while the siege equipment is destroyed and archers tear...
Top Bottom