Hello everyone.
I am in the process of developing a mod, which requires its own world map. For this I copy the map from the Vanilla version, take it to another module and start working with it. I keep the same name so that my map overwrites the base game map.
I also copy the distance_cache_bin...
Allow modders to modify the variables to whatever pathfinding algorithm is used in the engine. In particular I want to use this for MobileParty's on the campaign map. That way we can make parties do things like be unable to travel across enemy-controlled settlements, bridges, or other territory...
I love this game, but it could be so much better. One of the weakest points (which ironically is advertised as the coolest part of the game) are the sieges. Why? Here's a list, prepare for a long post, my solutions will be at the bottom:
Attackers:
- Ladders are very strong, they can be used...
The pathfinding in the campaign map is just awful. I have uploaded this scenario to imgur to explain:
Does anyone know how the pathfinding is implemented in bannerlord?
Summary: I used trebuchets to break both walls at Pravend and then initiate a siege battle. The enemy had 4 ballistas up, both walls were broken, and I had one trebuchet up. The majority of the soldiers in my army either pathed directly into walls outside of the settlement or stood around doing...
Summary: The troops pushing from the right side of the right-hand siege tower on the level 3 Argoron map get stuck on a stone wall. The tower barely clips the wall and all three troops are trapped behind the wall but continue to use the pushing animation. No other troops can fill the slots while...
Summary: When ordering horse archers to charge (F1-F3) or advance (F1-F4), they are noticeably worse at maintaining separation than in prior versions. More units will ride through the enemy rather than around them. It appears to be related to the fact that they are switching to their swords at...
Yeah it would be another great addition for hardcore mode, instead of the vanilla calendar available to us 24 hours. you to find/buy an hourglass and learn tecchniques for finding north. quests should be given, but they tell us the direction, such as, "talk to rhagaea about neretzes folly, you...
It is very weird to be minding my own business traveling and then have my pathfinding hijacked by someone starting a new army.
I could see this being useful in some cases, but it seems to backfire more often than not.
Obvious problem cases:
1. I'm traveling to a quest objective and fail the...
Please launch fixes to the seige engine as my troops wont even go up the ladders on seige towers and wall ladders also when they bust through the outer gate hardly any troops attack the inner door also people are getting stuck in all sorts of places
Summary: Just started a new playthrough on the last update, got into my first siege and the entire army could not finish the siege before stacking up on a closed door that I am pretty sure could not be opened. Only way to finish siege was to retreat and auto finish
How to Reproduce: No clue...
I just lost a 1400 to 800 siege where I had cracked two walls and left the defenders without any ballistae or catapults.Which is still perfectly possible were it not for the fact that the defending troops inside the wall were never fighting more than 10 attackers at a time. This happened because...
Summary: There is 2 parties from southern empire with 0 soldiers that are traveling to Diathma. They are on the edge of a cliff and are riding straight to the city without moving at all. They are even in an unreachable place because I can go to them, and looters can't either. They are are...
When doing a siege and the walls are lower (i.e not using the ladder siege machines but the ramp) the AI bugs out when trying to assault the walls. Only one man occaisonally succeeds is climbing the ramp, but this way they're only getting slaughtered one by one. Video for reference.
Summary / Reproduction:
Whenever sieging a castle with multiple war machines, everyone bails on their current war machine whenever another one punctures the city. I noticed this when I had men using a battering ram and other men using a siege tower. The battering ram punctured the wall slightly...
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