patches

  1. WMorton

    Question about patching process for Devs?

    @AVRC I know I critique you guys endlessly but im in a good mood today so I want to ask a fair question. What is your work-process or procedure for taking community feedback and implementing it ingame? Additionally who do you primarily listen to? Is it from forums, friends in community, or/...
  2. Wasn't the refactor supposed to speed up development?

    I know they had the code refactor for a while with promises it would speed up development. Which honestly makes sense, but now patches are slower and smaller than ever. What happened?
  3. TheShermanator

    SP - General General Balancing Strategy: Moderate and Targeted Cost Changes, Not Wild Pendulum Swings

    In general, I am concerned about the extremes taken with balancing moves by the devs to this point. I get that the game is early access, and a lot of key things do need to be significantly altered to tighten balance and heighten the experience of cost-benefit trade-offs, blah, blah, blah - but...
  4. Beta-branch naming

    Hi, I really appreciate the hard work and constant effort put forth by the developers who have been very fast in releasing new versions. But I am having a hard time understanding the different naming schemes for the branches. In the e1.1.0 Release Notes it was mentioned that there will be the...
  5. VengeanceBringer

    Resolved Rolling Back from Beta build 1.1 to Main build 1.0.10

    I am attempting to roll back my beta build 1.1 to the main steam build 1.0.10. However, when I opt out of the beta and it reverts back it has issues. Specifically, I am able to launch the game (in the 1.0.10 patch) and get to the main menu. Once I hit the "Resume Game" option the game freezes...
  6. Patchs and Saved Games

    I've been playing for some time and I was unsure about the patches. Can I use my initial release saves to take advantage of updates? Or in every update would I have to start a new game?
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