passive income

  1. D0c1

    SP - Economy main income should be taxes. not battle loot.

    the main source of income currently is battle loot. i don't think this was the way historically nor does it make sense. lords didn't go banckrupt in peace time as we do in bannerlord. war is expensive but you can make profit if you raid villages or take control of a resource (fief) or a trade...
  2. Zocki

    Passive Gold (Workshops / Caravans)

    Hey guys, how do I create much passive money so I can pay all my wages? I tried workshops and caravans, my caravans get per day from 80 up to 160 profit. and my workshops 60 - 120?!?!?!?Thats like nothing of my wages lol :( Like I have a group of 50 men and a daily gold change of 700 lol, how...
  3. TheShermanator

    SP - Economy Poll: In the end balance state of the game, how much income should be passive vs. active?

    I should start off right away with 2-3 premises. 1) This is a super complex game, with tons of mutually interactive currencies, player choice cost/benefit outputs measured in those currencies, and other variables. 2) The complexity of the game is a testament to the extraordinary ambition of the...
  4. TheShermanator

    Armchair Economics: Player Gold Snowballing and the Markets of a "Living World"

    My humble 2 cents on the attempts to nerf the players ROI on passive income streams in recent patches: Tweaking and balancing is fine - and even recommended. That said, fundamentally, if player income is going to be based on the markets of a 'living world' economy, then players are going to...
  5. Schoulayer

    POLL: Passive Income - How good should it be?

    I'm curious where people stand on this. I take the position that caravans and workshops should be sufficient to pay for passive expenses like troop wages and food. Passive income from fiefs should be sufficient to pay for a reasonable garrison for a castle. What I earn in battle should be what I...
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