notable

  1. Lornloth00

    Executions lead to more rebellions and instability

    I had the thought that one counter for players that go on an execution sprees to take over Calradia is for those players to experience and freakish amount of rebellions as a consequence for executing lords. The more the player executes and the closer the executions are to each other the more all...
  2. Lychee Nut

    Increase notable's recruitment quantity and add a notable specifically for Noble recruits.

    As the title says you have entire sets of noble unit branches for every faction in the game, and they are very rarely seen as recruit-able units in the town/Village influential people's rosters. They are almost unnoticeable in various armies and don't really get placed into elite squads. One of...
  3. Fight your way out when staying in a city that turns hostile

    Hi! I've been playing since launch and just can't stop playing. I've also been thinking about relatively small events that would add some variety to the game similar to the prison break mechanic. I suggest that when your party is waiting in a city that turns hostile due to an outbreak of war...
  4. Daniel O'John

    In Progress [e 1.5.7] Notable Power Decreasing to the Negatives

    Hello, I'm currently playing on a save game from a previous edition (about 1.5.4) that I chose to import to the latest version for some time now, and in almost every town I go to at this stage of the game, the artisan type notables' power is in the negatives and just keeps on decreasing even...
  5. Short_n_quick

    Need More Info [1.5.7 beta] Quests given by village notables are "seasonal"

    Quests which are given by village notables change over time globally. I will give example. At the beginning a lot of them give "manual laborers" quest, and maybe "seed grain". There are some different ones among them, but general trend is that most of them tend to require one thing. Then there...
  6. Bannerman Man

    Resolved Notable issues can still spawn even when their settlement is fully raided

    Summary: Notables in villages having unsolved issues creates debuffs (and buffs) to their bound settlements and even their own power. Issues can still spawn even when a village is sacked after being fully raided. This causes a problem where the issue can cause an effect, but the settlement...
  7. Apocal

    "Himil of Tismil was lost." -- But why though?

    Just to preface this thread: I know it is working as intended. I'm not asking by what means they are going *poof* -- currently any notable under 100 power and having no assets (workshop, caravan, territory) stands a small chance to disappear daily. All of that is something I understand. I want...
  8. Medivhtratos

    Resolved [1.5.1] Notable Power still decreasing

    Hello developers and Community Supporters After a decent amount of ingame time i saw in a battania village a Notable with a negative Power Number(-97 or so). Since this shouldn´t happen after a hotfix in 1.4.3 i thought i should report this. I also tested it with a notable in Rhotae who startet...
  9. Apocal

    How many quests? How often?

    Simple question: how many quests do you think notables (lords, merchants, headmen, landowners, artisans AKA quest givers) should have? I'm not sure if the rate in 1.5.0 is intended, unintended or just a bug but a lot of people (myself included) don't think it is anywhere near enough, especially...
  10. Apocal

    Resolved [1.5.0] Village only has one notable.

    Summary: When checking out villages, I discovered one had only a Headman, no Landowners. How to Reproduce: I can only speculate. Quest/Settlement Name (if related): Kuruluk Media (Screenshots & Video): None Version: 1.5.0 Installed community-made modifications: None. Computer Specs: OS: Windows...
  11. Apocal

    Resolved [1.4.2]Merchant Notable disappeared in my town!

    Summary: The merchant notable has been abnormally weak since the start of the game (under 100 power) but at some point in the last 15 in-game days, she just flat out disappeared from my town. No longer occupying the top bar of notables, no longer offering a recruitment slot, no longer listed as...
  12. Apocal

    Does anyone know what is supposed to affect Notable power?

    I just realized that purchasing a caravan from a town artisan or merchant gave them a modest (+4?) to their power. I thought it was restricted to quests but apparently not... Anyone know what makes their power go up? Or down, that helps too.Because I definitely want to do everything possible to...
  13. Resolved First Notable from towns not present in the recruitment window

    I'm not sure if this is a issue introduced with some update, or if it was there from the start and I didn't noticed it till now [v1.3.1] When you recruit from a town, the first notable of the town is not present in the recruitment window, so if a town has 3 notables, you'll be able to recruit...
  14. MinhTien

    Unresolved Cannot accept "Bandit hideout near X" quests, all notable NPCs talk to me as if I am at war

    Summary: I reported this issue before here, just want to expand that as I continue playing, most NPCs (not the Nobles), whether friendly, neutral or hostile, all speak to me as if I'm at war with their factions. I can still accept most quests, except for the Bandit Hideout one. How to...
  15. Bug - Clearing a hideout gives +2 relations with only the first notable in a city or a village.

    Not sure if it's intentional but it's always +2 relations with the first notable in the settlement/city list. The rest are not affected.
Top Bottom