Overview
The goal of this mod is to recreate the feel of Warband's multiplayer, but in the Mount and Blade II engine.
To achieve this, the mod has an extremely low TTK (time to kill). What this means is, all weapons are extremely lethal while all armor is lowered and standardized across the...
Greetings fellow warriors,
I hope this post finds everyone in good health and high spirits amidst the intense battles we engage in daily. I am penning down this message to draw attention towards an issue that has been affecting a significant portion of our player base - those of us in the NA...
I'm a huge fan of this game, in particular the Multiplayer version of it (6,336 hours on record) over 95% of which is from Multiplayer. The ranked system you implemented back in patch 1.7.2 (around the time that NIN3 left the company) simply DOES NOT WORK. We haven't been able to play on the...
Hello everyone.
Lately I've started writing an unofficial Multiplayer documentation, mostly coming from my notes and schemes about Bannerlord Modding.
I just recently started modding on this game, although I'm backed up by a decent coding experience, but since I had (and have) to go through it...
Summary: I created dedicated server by instruction, i see it inside the game but cant play because of the connection timed out error.
In console, after kicked out, i see this message: "RemoveNetworkPeer: Hans Wurst"
And this three messages appear every couple seconds:
1) "Http post request to...
Summary: Captain and skirmish server crashes before the match starts, and the games are still 2v2, but that may just be a population problem.
How to Reproduce: Wait the atrocious wait time to get in a lobby for it to crash 2 minutes later, fix this already....
Scene Name (if related):
Media...
I feel like I'm losing my mind.
I'm trying to replace the Native ui_mpintermission_1 SpriteSheet, which sounds like it should be simple enough, but I'm having a hell of time trying to get it to work.
It's the SpriteSheet from the voting screen in multiplayer.
I exported it with TPAC Tools, then...
Hello, I've been playing Mount & Blade: Warband since 2010, and I am a dedicated Mount & Blade enthusiast who continues to enjoy Bannerlord as of 2023.
The multiplay population in the Asian region, where I live, has significantly decreased.
Consequently, I haven't been able to play Skirmish 6v6...
Bannerlord Firewall
Bannerlord Firewall is a mod that adds automated firewall rule to the Windows Firewall in order to defend server to DDoS attackers.
How it works ?
When a player wants to connect to your server, player's client sends a request to Master Server and then Master Server sends a...
Summary: if you are spectating, the position of the captured flags and the team banners above are switched - in the attached screenshot, the battanian B flag should be on the right side, rather than on the left (or the aserai team banner/score on the right, either works - should just be...
Summary: The trophy ‘Butcher of Calradia’ is currently bugged and does not unlock when 10,000 kills have been reached. I am currently on 10,964 kills as of writing this post. Thank you
How to Reproduce:
Scene Name (if related):
Media (Screenshots & Video)
Greetings!
Welcome to Mercenaries: Reforged. A Modification of the original Mount and Blade: Warband series which aims to restore the old version Module that we all loved: Mercenaries. This Module has been developed from bottom ground 0, meaning we have created it from scratch, with the only...
Summary: Skirmish Client Will Crash after More Than 6 Players on One Side Immediately.
How to Reproduce: Make one side have 7 players, all players on a side with more than 7 will crash.
"[Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish...
Summary: After following server setup, I attempt to log into Web UI for the first time and get a 500 error along with a blank screen
How to Reproduce:
1. Opened the required port in my router and created port forwarding rules in my computer's firewall (UDP and TCP)
2. Downloaded Mount and Blade...
Summary: Can I ask the reason why family sharing is enabled again in multiplayer? We noticed people started again to evade bans. Do I need to fight for it to be disabled again every 2 months ? or is it better for us to develop different methods to ban people? What is the clear stance on this...
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