modding

  1. jcsm130988

    Walking animation messing the weapon animation

    Hello. As part of the mod I'm working on I've added a few animations, including several weapon animations, problem is when I walk, the walking animation is blended into the weapon animation and, well, as the title says, the walking animation messes the weapon animations, so my question is: would...
  2. Trouble loading game after creating a module with nothing in

    I have followed all the instructions on the documentation and followed a youtube video and cannot get the game to run it just crashes as soon as i load the game The module appears and i click the checkmark the game runs perfectly without it selected Can someone help please
  3. Mod Integration?

    One thing I've been wondering about is whether we can hope that the Devs might glance at the modding community for inspiration or not. Given that we already have good mods that fix most complaints I keep seeing here (eg. War Attrition, fast dialogue, etc.) , it doesn't feel too far fetched to...
  4. SilverFaith

    Is there a step by step modding tutorial i missed somewhere ?

    I am looking for the basic behavior of the module system Do i need to overwrite XMLs completely or does the game merge similar XMLs How to get access to the game code / SDK etc
  5. Krow

    Question about creating a mod

    Hello everyone, I am willing to create a mod that beautifies the ladies of Calradia. I am not sure what tools do I need, or how to make the game actually read from my .xml files... etc. Any ideas?
  6. How to add entries to daily income/expenditure overview

    Hi, i am new to modding and would like to know how can i add a entry into the income/expenditure view that can be found at the bottom of the screen (Bannerlord)?
  7. Corelias

    Custom Banners/Flags

    A guy on reddit came up with this site. Lets you create multi-layered banners for use in Bannerlord till they figure out how to import custom files. From the site: How to use Make your banner. Copy it using the button above. Press Ctrl+V in the Banner Editor Note that pasting with Ctrl+V will...
  8. Wise_apple

    [QUESTION] Can you edit native troops equipment using new module?

    I just wanted to know if you can do that without tweaking with core module, it suck if you always need to edit SandBox Core module spnpccharacter.xml everytime games get updated. Thanks in advanced! EDIT: Also if can. Can you do it without messing with C#? (ie: creating new module with xml file...
  9. Xaphedo

    [BL] Post & Find Mod Ideas

    Introduction: Highlighted Prices — Concept When selling or buying trading items, the green/red highlighting of the price is now shown on the item's value. Warehouses — Concept You can now buy a warehouse in any city that's not hostile towards you, allowing you to store items for future use...
  10. Menthus

    SP Native AutoBlocker

    You can now download AutoBlocker! Once the mod is downloaded/installed, be sure to enabled it under the mods section of the game launcher! It should work from there. DOWNLOAD HERE This mod allows you to choose your style of blocking! BlockStyles: Constant - Holding the block button...
  11. SP - General Problems addressed through the modding community

    TLDR: Post with mods that fix bugs or broken/strange/unbalanced mechanics. This serves as a way to show people what bugs are known, why they might be happening and how people (modders) have fixed them. Disclaimer: I DO NOT IN ANY WAY SHAPE OR FORM SUGGEST YOU DOWNLOAD ALL THESE MODS TOGETHER TO...
  12. Thread about modding

    I suggest that we start talking about ways to add factions, new settlements, etc... just so we can build some strong bases for the upcoming release of the official modding tools. If you have any question, tutorial or answer to provide, explain it here !
  13. SO WHAT GAMEPLAY MODS ARE PEOPLE RUNNING?

    Now that bannerlord has been out a few days there a few gameplay mods out for the game...which ones are you all running? my current list is- Bannerlord tweaks mod by mildeww Tournament bet cap mod increase to 1000 from 500 No companion limit mod No Workshop Limit mod No Intro Logo mod Larger...
  14. XML XPath Syntax for Mods

    I have made mods for other games with similar module organization and XML implementation. Games like X4 Foundations, Rimworld, and 7 Days to Die. Those games make use of xml diffs/patches, using xml xpath syntax to make programatic, sweeping changes to the base game files in minimal code and...
  15. Koiashi

    SP Native <Currently Closed> Mount&BladeII:Warband Remaster (A Warband Remaster in Bannerlord)

    This single-player mod would do a simple, but very wanted action! See all of Warbands Map, NPCs, items, locations, and more added into the new, and awesome Bannerlord game! Why? Others, and I love Bannerlord, a lot! It’s a great game and has so many awesome improvements and new features, with...
  16. Koiashi

    Makeing a Mod; Want Help/Advice.

    I have idea for a few mods I like to make, mostly single-player, a new campaign, new items and characters, that sort of thing. I wanted to know about where to start, is there a dev-kit out yet, or will there be one? I've heard about intend easy modding compatibility, but wasn't sure. Any advice...
  17. Équipe de Traducteurs Battanois

    Équipe de Traducteurs Battanois

    N'hésitez pas à nous rejoindre afin de nous aider à traduire le jeu, contactez-nous: - Nerdie sur Taleworlds - Yannmear#9511 sur discord. - Ace Of Clover sur Taleworlds - RKR_UKD_Ace#0793 sur discord.
  18. Bannersample - An example mod using Harmony

    Hey guys, I created a small example project for anyone to start their own projects/mods from. It uses Harmony to patch existing methods from the game with your own implementations, more on that in the Readme and Harmony documentation. https://github.com/schplorg/bannersample-mod Download the...
  19. jagy_CZ

    General modding of M&B Bannerlord

    Hey, I would like to ask why nearly all of modders mod the m&b the "hardcode" way. With that, I mean, why is everyone making, for example, the same DLL with only one line changed. And making it to overwrite the original DLL "for example" in the sandbox module. This way they are basically...
  20. Modding skill progression / leveling / perks

    Is it possible to mod this stuff at the moment? I have been looking at the xml files, but cannot find anything related to character progression.
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