modding tools

  1. EphusPitch

    BL Coding Editing Animations Using Resource Editor

    Attempting to edit animations using the Resource Editor results in the following message: "Unable to save animation clip package [ANIMATION NAME]: Package is protected. Protected items cannot be modified." This seems to be true for several different animations (though I didn't try all of them to...
  2. La Grandmaster

    Suggestion Resource Browser Request for access to shader files

    At the moment I see no way to edit the shader files or postfx files for mods (or to add new ones). I have located all the files in the resource browser (and windows explorer) but have no way of accessing and editing the code for these - as they are Tpac files, and the resource browser (and the...
  3. Alphα

    LSP Medieval 3D Art [LSP] Medieval Props - WIP

    Hi all! I recently finished my final year student project and I thought, because I love this community so much I could share some props for Bannerlord Modders. It's going to be [LSP] as I want to keep tracks and control of my work. All the items have been made for UE4 and need to be slightly...
  4. The_Schwarz

    Resolved Model & Animation Viewer Crash in Model Viewer when try to add any Entity

    After 1.5.7 update Today whenever I try add a entity into Model Viewer I get an instant crash. Verified Local files ... I currently have no mods active.
  5. Glatix

    A letter to Taleworlds...

    Dear Taleworlds, Bannerlord is a sandbox game that was sold on the premise of mod-support, and yet the only thing that the modding community has to work with is a scene and asset editor. While such features are useful, they've created a situation in which massive overhaul mods like Kingdoms of...
  6. Willemsen

    Need More Info Mesh Editor 1.5.6 Crashes Plus 1.5.5 Mod Tools 3d viewer crash

    Hey, popped into a old post here https://forums.taleworlds.com/index.php?threads/model-viewer-crashes-toolkit.432847/#post-9618914. The game worked perfectly fine yesterday on 1.5.5. The only issue I ran into was when I was working in the mod tools. I could open the material editor, bone editor...
  7. My first map (Practice - Adaptation)

    Hello! Everyone, I am a user who made many PW maps for the Korean Warband community. This is one of those maps. With the launch of the map editor on Bannerlord, To practice, I made a map to do various experiments! But I don't know how to do "Entry Point" stuff like that. Finally, the...
  8. Resolved General Modding kit won't launch at all

    When I launch the modding kit from either steam or desktop shortcut I get the normal game menu to choose either singleplayer or multiplayer, the game is up to date and I turned off all the mods, but either on singleplayer or multiplayer the modding kit just won't open up, nothing happens, no...
  9. OliverWu

    Modding Tools not showing in Steam Library if the game is claimed by purchasing the CDKey

    Hi Taleworlds, Some of my friends reported an issue about installing the Modding Kit today. They found that if their game is purchased via CDKey, especially in Russia and China. They cannot access the Modding Tool. Is this true? Will this issue be fixed in the future? Thank you.
  10. OliverWu

    Discussion about Community Contribution to Modding Kit and Documentation

    Hi Taleworlds, Thanks for your work on Modding Kit and Documentation, I (as a team member of YiGu Studio, who are working on MB2 ThreeKingdoms Mod now), want to contribute to make our Modding Tools better! AFAIK, the texts/strings in Modding Kit are hardcoded, which makes localization very...
  11. DrunkenFrenchman

    BL Scening [Tools] How would one go about loading the campaign map in the Editor with the corresponding height map?

    Hi, I am trying to get familiar with the tools and one thing I have been struggling with is loading the height map for the world map. I like to learn how to edit it, but can't even get the Vanilla map to load with its heightmap for the terrain. How do I do this? Documentation only discusses how...
  12. Map Competition

    I suggest that, once the first part of the modding tools are released, Taleworlds holds a map competition for Multiplayer. Afterwards, the community votes the best maps for each gamemod, and we elect like 3 maps for each gamemod that get to be implemented into the actual multiplayer part of the...
  13. Sir Servius

    A few questions about what will be possible with the modding tools

    Hi, wanted to start a thread where I could put down some questions I have had floating around in my noggin in regards to the modding tools coming out soon. Hoping someone from Taleworlds or someone in the know can answer at least some of the following questions: Will units that "fly" be...
  14. MB Other M&B modding tools in 2020?

    I want to add a few small tweaks and things to my M&B classic game. Are there any good tools/programms that make that easier, and still work in 2020? Google and forum serches only spit out Warband and bannerlord answers... Thx in advance!
  15. Questions about Mod Tools (and suggestions?)

    Hello, I was wondering if anyone could answer a couple questions I had about the mod tools? 1. I know that a scene and map editor will be included but what about: Faction editors, Lord editors, culture editors, and unit tree editors? - It would be nice if the editor ended up including...
  16. TheHangover

    Very Important Thing About Modding Tools

    Editing xml files takes soo long time.Checking,editing,looking every each of code and id makes the 10 minute job up to couple days.My question is this problem will be solved with modding tools? For example Morgh's Editor works pretty fine for that job on Warband. Will be there something like...
  17. TheHangover

    Very Important Thing About Modding Tools

    Editing xml files takes soo long time.Checking,editing,looking every each of code and id makes the 10 minute job up to couple days.My question is this problem will be solved with modding tools? For example Morgh's Editor works pretty fine for that job on Warband. Will be there something like...
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