I'd like to formally make a request that exposure compensation be added to materials.
This will be useful for all kinds of mods:
1. Sci-Fi - armors, weapons, mechs, vehicles, lightsabers, you name it
2. Fantasy - runes, weapons, armors, staves, magic bolts, you name it
There are a lot...
I'm currently working on two versions of the same 16x16 node worldmap with a 105 metre node
1. 512x512 single node dimensions
2. 256x256 single node dimensions
They use the same height map and material maps. I have no problems with the 256x256 version,
but the 512x512 version crashes...
Summary: When opening the Main_Map (modded or unmodded), either my project or the vanilla one the ground is black. I have verified the files for the base game and the mod tools and uninstalled then reinstalled for both 1.5.7 and 1.5.8. The problem persists.
I have followed a fix...
When the mod tools are launched after the 1.5.4 update an error occurrs saying it cant find the launcher.
I have validated steam for the mod tools and the main bannerlord game and it still does not work
Here is a screenshot of the messege:
The code will be provided after siggraph Asia conference, in december with a github repository, says the author.
And this is just an example, I'm sure there are plenty more tools developers and modders can use, not only for...
In the editor, changing the settings for the “cost” of terrain has no effect on the movement speed, this is under navmesh and mesh edit mode of :face
I was under the impression that this would add to the movement speed, however if set to the maximum of 200, npcs and the player will try to avoid...
Exactly as the title says -
I've been creating helms but I've been running into the following issue:
I've created a helm that has multiple material slots, and I've overridden the existing materials and renamed them, turned on skinning, then applied them to the mesh.
If I load a saved game via...