These parties move around the map at 1.0 speed and never attempt to sell their goods or buy horses. Giving them horses does nothing. The only thing that speeds up companions is disbanding them and restarting the party. When you add these parties to your army you become overburdened. When you...
Hello!
I'm looking for a way to increase the maximum amount of recruitable mercenaries from the Mercenary Camps and also change the rate that these camps will be refilled with units again. I have edited some values from the scripts.txt file, wich you can find in the module folder, to make the...
Currently Watchman and their higher rank counterparts are just worse than their counterparts and absurdly expensive so there's no real reason to use them unless you've stacked perks that make them pay you or you're in utterly desperate need of troops, AND have money to burn AND find a large...
As above. I'm far into my game now and have a kingdom and almost all mercenary factions are around 150 clan strength (except wolfskins for whatever reason). They all have plenty of parties but most have 10-20 units in them just roaming the map. I'm guessing they all ran out of money. I've tried...
Is it me or they are all exceptionally bad for how expensive and rare they are? Stats wise they all seem alright and on par with regular troops but their equipment is absolutely terrible, I know that on the encyclopedia their equipment shown is only for reference and they have some variation...
Summary:
All mercenaries are poor or very poor all the time. Because of this parties are 20-40 troops and almost useless. There have already been many wars (700 days). I assume this is because they leave the kingdom even when they have a lot of influence. They don't wait for daily payouts and go...
Adding a Tab to the kingdom slot to send request to mercs to work for your kingdom rather than running around trying to find them would make them more practical in use
and help while you try and defend.
I could have sworn in the past I could just pay marcs more to join me, but in1.6.2 there's no dialogue with the clan leaders so far. Is it not so or is it because I have -100 relations with everyone? It's a double bull**** sandwich either way. They're mercs they should fight for the right price...
- After each defeat, will I go and gather the comrades who were in the party and dispersed again and again?
- Caravans will always be caught and I will follow him too?
+ Party creation can be done remotely.
+ Comrades or family members sent on a mission come and join our party again.
# So...
I've been confused about mercenaries for a while now, and haven't found any answers online. From what I've read, they get paid per influence, but from what I've seen they usually quote a price. The mercenaries I talk to never quote a price:
They say "Please have a look at our terms and see if...
I like to hire a lot of tavern mercenaries, but I find the units a bit weak and poorly equipped. Base unit is tier 2, but does not have a shield like tier 2 faction units. Why?
It would be necessary to have a variant with an Arc. As well as increase the probability of meeting with tier 2 or use...
I know from talking with other mod developers that this is something that at least some of us want.
I'll try and explain this as best I can, the way wanderers are currently handled by the game means that if you want certain wanderers to have a set name and face it means you have to put up with...
In the real medieval / classical times, mercenaries were often incredibly powerful tools. This is because mercenaries were often highly experienced and were well equipped. It was quite expensive to hire mercenaries, but it was well worth it for states that couldn't reliably retain armies in...
Summary:
Something strange is happening with one of the lord of the mercenaries. The wounded are not recovered. The lord himself, too. He does not hire troops and stands still at the village.
How to Reproduce:
I do not know, accidentally discovered
Have you used cheats and if so which: -...
Summary:
Mercenary clans leave the kingdom with a large supply of influence = large income. Is that what you intended? They don't go to other kingdoms. They are free and without income. I save a lot of money from this, but I have to look for them again to re-hire.
Media (Screenshots & Video)...
as a quick recap of the quest, a lord gives you some units of mercenaries and wants you to go to other lords and try to convince them to buy them. my question is why don't I have an option to simply buy them instead? I am constantly leading armies, so finding a lord isn't a problem for me...
seriously, I am at war with the Northern Empire and I was winning, and even convinced most of their clans to join my side. but then they started fielding large armies with decent tier troops and started taking back their settlements. I was wondering why they were able to push me back even after...
Is there an tutorial for this? Basically my intention is to create an npc that will never move from the set center (town). The purpose of this npc is simply discussing about the lore. An tutorial for creating an stationary npc that you can buy some units from would also be helpful.
I uninstalled all my mods verified my integrity and all the mercenary units are children models and are unkillable. The game runs 100% besides these unkillable little demons.
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