market

  1. Fell

    Crafted\Forged Items appear in town market inventories

    So I've noticed, and can confirm, that crafted weapons will start appearing in the market inventories of towns. I haven't sold anything I have made during current playthrough, yet... when I go to the market I will see: (Cr) **** (literally the name) (Cr) is 'Crafting'...
  2. Bannerman Man

    In Progress There is a line of code in the DoProduction method that prevents workshops from spawning the most expensive equipment.

    Summary: Equipment that costs more than ~140k will not spawn in town markets ever, and in most cases the limit is much lower than that. This is caused by a certain line of code in the DoProduction method of the WorkshopsCampaignBehavior class. In that method, it checks whether or not the price...
  3. Contracts with cities, villages or just merchants

    Maybe make it so youre able to have contracts, so that some villages or merchants will sell or buy only from you or give a fixed price for some predictability in the economy. This could also make caravans and workshops more profitable, but you would need a high trade skill or good relations with...
  4. Bannerman Man

    [Suggestion] Add a simple conditional statement for towns that have fallen below 1000 prosperity.

    (The suggestion is at the bottom if you want to skip the context) Context: Beta 1.4.1 has uncovered some large flaws in the way prosperity is handled at very low values. The extreme warfare has driven some towns down to or close to 0 prosperity due to constant sieging and raiding. Here are...
  5. Resolved Workshops can randomly produce copies of weapons crafted by player

    Summary: Workshops can randomly produce copies of weapons crafted by player, even if player never sold those weapons anywhere, eventually flooding the markets with them if the player crafted a lot of different weapon patterns. The problem is caused by the logic in WorkshopsCampaignBehavior.cs...
  6. Player crafted weapons are ending up for sale at markets despite never being sold.

    ver 1.1.2 Giving smithing a second go, all the weapons I craft are either equipped to myself or companions or smelted back down for experience, yet after a few in game days/weeks, random marketplaces are filled with copies of crafted weapons I never sold. I demand they either cease selling...
  7. Zyakan

    Need More Info Cannot help a city in food shortage + city still have food for sale

    Hello, After my lord and I took a city (Lageta), it obviously was in food shortage. Having a big stock with my party (thanks to my 2 or 3 hundred horses for 70 men, I don't even know how they don't escape) I wanted to help. I tried selling food in the market : no effect. When I traded grain...
  8. ThatGuyUSA

    Unresolved MARKET BUG - Disappearing hogs

    Sometimes when I go to slaughter an animal (hogs - haven't slaughtered anything else yet) I will get the meat then the hogs disappear from inventory....I had 50x hogs and slaughtered 3 and ALL of the hogs disappeared :( Please get that one fixed...its a little annoying!
  9. Little Things in EA that could be changed

    Hi Guys, i hope it´s not the 100th Post about what could be changed in EA: - Penalty for getting an Arrow in the knee(for example while attacking an Outlaw-Camp) is extremly high. If you go down, your party goes down completly and you´re taken as Prisoner. This was kind of ****ty in Warband...
  10. No body armour in Vlandia/Battania/Sturgia cities?

    For me, everytime I go into one of those cities, I get the options to buy helmets, swords, shields, boots, etc. But there are no options for body armour. I am not talking about the peasant tunics and padded cloth either. There is no chainmail, leather, plate, lamellar, scale, etc. Anything...
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