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loyalty

  1. CptMuppet

    In Progress "Citizenship" policy is not working as described in game.

    Summary: Description of "Citizenship" policy says that it gives "+0.5 Loyalty per day to settlements that have the same culture as their owner clan" and "-0.5 Loyalty per day to settlements with a different culture than its owner clan", but in practice it gives +0.5 Loyalty to all settlements...
  2. CptMuppet

    Resolved Battanian cultural penalty not working properly.

    Summary: Battanian cultural effect - "10% slower build rate for town projects in settlements" - cause incorrect calculations of construction points in settlements. I didn't check the code, but from my in-game observations it seems like the implementation of the method that calculates...
  3. Grimmjow

    Sadakat Arttırma

    Harbiden nedir bunun çözümü? Vali atıyorum kültürü farkli diye -1 sahibi benim kültür farklı -3, kafadan -4 le başladık. Atadıgım valinin vekilliği yüksek olsa dahi perklerin pek bir etkisini göremiyorum. Çok fazla bu cezalandırma ve isyan artık kaçınılmaz oluyor. Bunun oyunda bizi zorla...
  4. Bannerman Man

    Resolved Tax Corruption due to low loyalty and low security are both bugged

    Summary: When a settlement's loyalty or security are low (< 50), the taxes provided by the settlement are reduced due to "corruption." There was previously a bug that miscalculated the reduction that has been fixed. However, another bug has been introduced that prevents the tax reduction from...
  5. -3 Owner Culture Penalty is Too High!

    This forces me to choose Empire origin because half of the cities are Empire culture. With -3 culture penalty its too difficult to neutralise it (even same culture governor only gives +1). Lots of policies also give 0.5 to 1 loyalty with some penalties. Reducing owner culture penalty to -1 would...
  6. Policy Question - Forgiveness of Debts

    HI Guys, just wondering what exactly is the effectiveness for the policy of Forgiveness of Debts. Settlement Loyalty is increased by 2 per day -- Totally got what it means. Settlement production is reduced by 5%. ????? -- I don't know what dose Settlement production truly mean. Is it the...
  7. Brotila

    Need More Info Kingdom Culture

    Hi, I brought this up on reddit and people said I should bring it here to the forums. I'm playing as a Vlandian male for the exp boosts but I have been playing like I'm a Khuzait otherwise. I even married Monchug's daughter Alijin. When I created my own kingdom I was given a choice between...
  8. lottendill

    Security and Loyalty improvements.

    Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks. Loyalty value is one of the most important values for the well-being and health of the settlement. There are lots of other parameters, such as Security, that...
  9. CrazyElf

    We need dynamic towns that reflect the loyalty and prosperity of the town to increase the immersion of a town

    Imagine an x and a y axis. On one axis, we have Loyalty and on another, we have Prosperity. High Loyalty Low Prosperity High Loyalty High Prosperity Medium Loyalty Medium Prosperity Low Loyalty Low Prosperity Low Loyalty High Prosperity...
  10. Hank_the_Tank

    In Progress 1.5.2 Beta, Town Prosperity/Loyalty-Bound Settlement Issue

    My newly acquired town BaltakHand has a serious prosperity/loyalty issue. When I hover over the prosperity it says I am receiving -7 for bound settlement issues, but I hover over loyalty is says I am receiving -5. Neither of these numbers correspond to the actual number of issues my settlements...
  11. GG Cannon

    - Where doest thy Loyalty lie?

    One aspect of settlement statistic that confuses me to the meaning the devs wanted to convey is "Loyalty". Took me a while to understand that "Prosperity" was "population density" and not "profitability and production", but I still do not understand what "Loyalty" means to represent in the...
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