Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks.
Loyalty value is one of the most important values for the well-being and health of the settlement. There are lots of other parameters, such as Security, that...
Imagine an x and a y axis. On one axis, we have Loyalty and on another, we have Prosperity.
My newly acquired town BaltakHand has a serious prosperity/loyalty issue. When I hover over the prosperity it says I am receiving -7 for bound settlement issues, but I hover over loyalty is says I am receiving -5. Neither of these numbers correspond to the actual number of issues my settlements...
One aspect of settlement statistic that confuses me to the meaning the devs wanted to convey is "Loyalty".
Took me a while to understand that "Prosperity" was "population density" and not "profitability and production", but I still do not understand what "Loyalty" means to represent in the...