I simply want "Forgiveness of Debts" production -5% and loyalty +2. Why? - Because lords manage towns very poorly and they often rebel, so my faction (Sturgia) have to re-conquer them every week. I also struggle to keep my towns in line without stagnation (aka only festival to keep loyalty and...
Any one else notices since 1.4.2 how lord come back which strong armies.
like battanian and Vladian having 30-50% cav right back after a defeat when cav should theoretical be rare for both of them.(Rare from a player point of view since vladian cav is a special unit and battanian don't have...
So im playing on sturgians as usual, 5 days in and our kingdom decides to go to war against EVERYONE. enemy lords come to lay the siege 300vs 30 men and then just leave, they never acsually take the castle.see this image
Hi. There is a bug where an enemy AI lord keep engaging my party after I convinced them to join my faction.
Situation:
1. AI lord chased my party and caught up.
2. Persuaded the lord to join my faction when they asked me to surrender.
3. After joining, the AI lord keep engaging my party as if...
They never initiate a barter. When you outnumber their 30 man unit with a 200 man army they should try to barter for being let go, like you can. Even something simple like "we won't attack for 20 days" and some positive reputation with that lord would be more than enough.
Otherwise It just...
Adds giving advanced orders to your Clan parties on the campaign map. Makes the AI more likely to conquer and less likely to raid the lands that share their culture. Causes all hostile Vassals who like/hate you to target your properties less/more respectively.
Description
After you order a Clan...
Hello.
There are certain amount of bugs related to this, which makes game unplayable if you didn't have the save previous to autosave.
1.When you successfully persuaded enemy lord who chasing you to fight to join the kingdom you are member of, he will continue to chase you as if you were his...
Summary: i think its speaks for itself
How to Reproduce:random encounter to lords
Quest/Settlement Name (happen after giveing the banner to lucan):
Media (Screenshots):
Version: e1.0.0 native - the rest is e1.0.10 sandbox core/custombattle/sandbox/storymode
Computer Specs:
OS:windows 10
GPU...
AI should prioritise retaking settlements belonging to their own culture before sallying off from Aserai to Sturgia to besiege the player's 500 prosperity castle.
They should also be less likely to raid villages of their own culture but held by the enemy for a certain amount of time after they...
These people are traitors to their nations, and as such the ruler of a nation would be much less likely to trust them at first, and certainly would not be rushing to put them in command of a fief. After years of continued service, then it would make sense for them to receive a boon, but not before.
Introduction
As I and others have stated, the Lord AI in its current state is very aggressive, rarely stopping for peace and always raiding or besieging enemy fiefs, never caring for their own. This leads to castles and towns having weak garrisons, unstoppable armies of over 1000 men, and one...
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