lord ai

  1. How to gain votes for kingdom policy ?

    I simply want "Forgiveness of Debts" production -5% and loyalty +2. Why? - Because lords manage towns very poorly and they often rebel, so my faction (Sturgia) have to re-conquer them every week. I also struggle to keep my towns in line without stagnation (aka only festival to keep loyalty and...
  2. King_Peter_Of_Swadia

    AI Army compositions makes no sence at all to the players Recruiting capability 1.4.2 Beta

    Any one else notices since 1.4.2 how lord come back which strong armies. like battanian and Vladian having 30-50% cav right back after a defeat when cav should theoretical be rare for both of them.(Rare from a player point of view since vladian cav is a special unit and battanian don't have...
  3. Resolved Game breaking bug: on beta 1.3 branch lords will never siege.

    So im playing on sturgians as usual, 5 days in and our kingdom decides to go to war against EVERYONE. enemy lords come to lay the siege 300vs 30 men and then just leave, they never acsually take the castle.see this image
  4. Resolved Bug when enemy lord convinced to join faction

    Hi. There is a bug where an enemy AI lord keep engaging my party after I convinced them to join my faction. Situation: 1. AI lord chased my party and caught up. 2. Persuaded the lord to join my faction when they asked me to surrender. 3. After joining, the AI lord keep engaging my party as if...
  5. SP - General Enemy Lords don't barter.

    They never initiate a barter. When you outnumber their 30 man unit with a 200 man army they should try to barter for being let go, like you can. Even something simple like "we won't attack for 20 days" and some positive reputation with that lord would be more than enough. Otherwise It just...
  6. Captain_Octavius

    SP Native Party AI Overhaul and Commands

    Adds giving advanced orders to your Clan parties on the campaign map. Makes the AI more likely to conquer and less likely to raid the lands that share their culture. Causes all hostile Vassals who like/hate you to target your properties less/more respectively. Description After you order a Clan...
  7. In Progress Lords persuasion bug.

    Hello. There are certain amount of bugs related to this, which makes game unplayable if you didn't have the save previous to autosave. 1.When you successfully persuaded enemy lord who chasing you to fight to join the kingdom you are member of, he will continue to chase you as if you were his...
  8. Need More Info graphical issue with lord apperence

    Summary: i think its speaks for itself How to Reproduce:random encounter to lords Quest/Settlement Name (happen after giveing the banner to lucan): Media (Screenshots): Version: e1.0.0 native - the rest is e1.0.10 sandbox core/custombattle/sandbox/storymode Computer Specs: OS:windows 10 GPU...
  9. DukeDunac

    SP - General Fief culture should matter much more when lords consider whether to raid/attack

    AI should prioritise retaking settlements belonging to their own culture before sallying off from Aserai to Sturgia to besiege the player's 500 prosperity castle. They should also be less likely to raid villages of their own culture but held by the enemy for a certain amount of time after they...
  10. DukeDunac

    SP - General Lords that defected from their factions to yours should not be prioritised for getting fiefs

    These people are traitors to their nations, and as such the ruler of a nation would be much less likely to trust them at first, and certainly would not be rushing to put them in command of a fief. After years of continued service, then it would make sense for them to receive a boon, but not before.
  11. Homer Griffin

    Defensive AI: Clan Role & Personality Based

    Introduction As I and others have stated, the Lord AI in its current state is very aggressive, rarely stopping for peace and always raiding or besieging enemy fiefs, never caring for their own. This leads to castles and towns having weak garrisons, unstoppable armies of over 1000 men, and one...
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