looters

  1. [Beta e1.2.0] Auto-Resolve needs a hotfix ASAP!

    Auto-resolving a battle with looters results in abnormal losses. Example, 13 looters KILLED 10 T1, 3 T2, and one T4 unit. [My band was 50 strong]. Since this game has no decent way of leveling up troops [like barracks/training] other than farming looters/bandits, can TaleWorlds please hotfix...
  2. The Last Vandal

    Resolved ?[e1.1.0] Global Map AI issue

    Patch notes e1.1.0 says: But made caravan as priority target for looters broke AI behavior. In front of my character small looters band (8 men about) attack caravan with 50 guards. Of course, looters where smashed without any damage to caravan. Next screenshot was made after start of the battle.
  3. Too many looter and bandit parties!

    Could you limit the looter and bandit parties on the strategic map please? The economic system seems strongly relying on the villagers interaction with cities and villagers are often captured by looters. This is really annoying that even the nation is at peace, there is no way to develop the...
  4. Ackdam

    Resolved Bandit/looter surrender loot issue.

    Summary: While having a discussion about whether the Merry Men perk is working or not (I have seen the option to recruit even though I do not have the perk, so the mechanic is there at least) I realized there exists another issue when said option pops up. How to Reproduce: Engage bandits/looters...
  5. SP - UI No discussion with looters

    The conversation when you contact a group of looters is unnecessary, and causes two loading screens in quick succession. In the turorial stage there is no pre-conversation and it's great. There is already a mod out for this but please implement it into the base game.
  6. BainIthron

    Resolved [e1.0.9] Surrendering Looters (and maybe other Bandits) cause their prisoners to disappear upon surrender

    Summary: Hello, I was excited about the new feature in e1.0.9 Unfortunately this feature seems to have created a bug in of itself where if bandits surrender then any prisoners they have will disappear. I'm making an assumption this applies to all bandits but I only tested this on looters, and I...
  7. Tsewe

    SP - World Map Encounters and Dialogue screens

    Let me be clear: Dialogue screens, especially for looters and bandits, are totally useless. The only options you have is to say "Surrender or Die" or "'I'l leave you alone". The problem is, it adds more loading screens for no good reason, except maybe laugh at those ugly looter faces. The game...
  8. SP - Player, NPCs & Troops Rogue Factions, Expanding on Bandits and Looters

    Here's the collection of ideas I had for Bandits and Looters. Obviously the suggestions can be taken piecemeal. The hope is to expand on and give depth to Bandits and Looters. Rogue Factions: Calradia should be inhabited by criminal factions, trying to spread their influence from city to city...
  9. MightyMidgit

    SP - General Looter and Bandit patrols are too few, too small.

    In Warband, there were often 5 to 10 different bandit troop patrolling around any single bandit den, and those troops were often 20 to 40 or more units large. In Bannerlord. I am hard-pressed to find 5 troops near a den and hardly any of them are over 10 units large. That not only makes them...
  10. SP - UI Quality of life, don't talk to looters/bandits.

    It's annoying that there are two long loading screens every time I attack looters/bandits. I only have two options "surrender or die" (results in a fight) "never mind, go on your way" (results in going back to the map with nothing happening). Can we just skip this entirely unnecessary stage...
  11. Resolved Looters patrolling across the sea.

    How to Reproduce: Randomly spawned Looters are patrolling Deriat village across the sea, too closer to Ustokol, that makes nonsense Quest/Settlement Name (if related): Deriat Media (Screenshots & Video): Anexed Version: 1.0.6 Computer Specs: OS: Windows 10 Pro, Build 1909 GPU: Zotac Nvidia...
  12. SP - General More varied looters

    Hi, just a minor suggestion. I feel it would add to the game if looters mostly wore a mix of clothes from the faction area they have spawned in, and that they on occasion have rare items they have stolen. The reason I am making this suggestion is that you have to spam looters in order to build...
  13. SP - General Bandits and Looters systems

    Bandits: Most bandits should have a "home", that they try to patrol around. This should either be a city or a hideout. They should at times enter back into the city or hideout; the numbers should change depending on how many are out on the map patrolling. City Bandits: They should be able to...
  14. AI ranged accuracy

    Not sure if accuracy was buffed for AI, but it seems after one of the patches looters and other various low level raiders are extremely accurate to the point of incredible frustration. They just don't seem to miss anymore even when I'm riding full speed on a horse.
  15. Horses are duping

    So my friend is experiencing a glitch where every time he is captured by looters he gets 3 additional copies of a horse that he won from a tournament This horse is worth quite a bit of cash as well so if this glitch isn't fixed then it will make getting gold completely trivial
  16. Sebber48

    Bandit balancing and Lord armies balancing

    A lot of people, especially on reddit, have reported issues regarding bandit parties constantly kidnapping lords. This is due to the issue that bandit parties scale with player levels, as well as lords starting with 0 in their army, when defeated. I have a few suggestions on how to adress this...
  17. alexispao

    SP - General Patrols for Cities & Castles

    IIRC in Warband you could "hire" patrols that dealt with local bandits and raiders, and kept the settlement's territory safe for villagers and caravans. It would be nice to see that feature return, as bandits and looters are affecting the economy severely, and Kings/Lords shouldn't have to...
  18. 9yearsago

    No More Routed Enemies?

    Say I beat a party of 30 looters and 10 of them managed to get away. When I return to campaign map these 10 men are not tagged as "routed enemies", instead they become an entirely new party and start following me again as if I did not butchered their comrades and they fled in terror just a while...
  19. K1NG01

    In Progress Game breaking issue.

    Hi, there seems to be a reoccuring issue in the campaign. Lords are getting beaten in battle, escaping and then being beaten by looters and captured due to having only very small armies. This means that there is small armies, with no real presence on the map. I don't know if its because they...
  20. Need More Info [Crash Bug] Game Crashes loading fights with Forest Bandits & Looters

    I've tried changing the resolution, gfx settings etc. nothing helps every time I try and engage these groups my game Crashes
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