loadouts

  1. Tackier

    SP - General Game Balance/Economy/Player-Builds.

    This post is a general suggestion list regarding the Singleplayer experience from a player with around 300 hours into the game without mods.This is certainly one of my favorite games and I hope the information I provide is useful for gameplay updates added in the future. It is seperated into two...
  2. SP - Player, NPCs & Troops Troop baseline weapon loadouts still make little sense.

    Hello all, Topic is exactly like it sounds. Units either have substandard equipment, stuff that doesnt mesh with their archetype or arent using it correctly. Some notable things: 1. One handed (arming)swords are nearly universally awful the way they're applied. Usually slow swinging, very long...
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