kingdom activity

  1. SP - Quests Army size, kingdom politics, sieges

    While I recognise that Bannerlord cant be everything, I think the developers would agree that the game is first and foremost a medieval war and battle simulator. The biggest problem with this aspect of the game is that once you have an elite army and lots of money it is far too easy to win every...
  2. StaceMcGate

    How should Kingdoms end?

    I'm sure by now everyone has encountered that one Kingdom that refuses to quit no matter what. They refuse to submit without tribute, and despite having no fiefs, still manage to maintain the loyalty of a few clans. Sure, you could just execute them but for some reason executing enemy combatants...
  3. StaceMcGate

    SP - General Kingdom relations and policy suggestions

    In this thread I'll be listing ideas on how to make the current Kingdom mechanics (as of 1.5.10) more dynamic and to be prevent the current homogenous state it currently is in Increasing relation gains and decreases - (Bug) As a ruler, your decisions have no gains or decreases despite the...
  4. Resolved Clans do not raid during war when you own a kingdom

    Summary: When you own your own kingdom, your clans do not raid during wars. Enemies raid all your border villages but your own parties do not reciprocate. I inherited Vlandia and currently have 11 vassals and 1 mercenary. After many many wars I recognized that my "Successful Raids" on the...
  5. SP - General Suggestion: Spy

    I would like to suggest to insert a spy system. A player is able to recruit characters that do covered operation or can track sensible targets for you. If player is a mercenary can only have 1 spy If player start a kingdom or become a vassal, can have multiple number of spies A spy can give you...
  6. Resolved Kingdom with no fiefs not doing anything in 1.5.1

    I became the vessel of a kingdom (Northern Empire) has no fiefs and one the ruling clan left. I was instantly it with a tribute contribution payment of well over 200,000 (per day). I looked at the diplomacy situation and they were paying tribute to 3 faction but it was no where near that amount...
  7. SP - Economy Money sink Megathread

    Hello there, I've seen a lot of different posts concerning how the amount of money the player can currently make in this game is apparently a problem, when by all means it's not. We're playing early medieval nobles here, and should by all means be swimming in cash. The real issue is rather that...
  8. SP - General Kingdom social events

    It would be great to have option to make events with aim to enforce relations with your lords or making relations (marriage etc) 1) It would be great to declare a royal tournaments where your lords will parrticipate and will be rewarded by you (will increase relationship with the lords) 2) Hold...
Back
Top Bottom