javelins

  1. NIN3

    2nd Balance Patch: design insights + full changelog

    Hello there! This balance patch that went out as a hotfix today, is a continuation of this big balance patch last month. Since then the meta has changed quite a bit and also there was more time to dive into deeper balancing of some item classes, both of these things are the main component of...
  2. Resolved Imperial Legionary/Triarii No Longer Throwing Pila

    Summary: These troops no longer use their pila as throwable weapons, they just carry them around. Toggling hold fire doesn't seem to change the behavior. How to Reproduce: Custom battle, triarii vs legionaries, neither side throws one pilum. Have you used cheats and if so which: None. Scene Name...
  3. Ikea Knight

    Annoyed by Jav-Cav

    I know the competitiv scene is having discussion about throwing weapons almost every day now but usually it is concerning inf vs cav or inf vs inf. I wanted to have this thread because I am absolutly annoyed by the use of javelins in cav vs cav situations. Recently, the meta changed in such a...
  4. Need More Info Flying NPC when hit with high damage javelin/axe

    I am at 350 throwing skill. At close range, enemies just fly when I hit them with my javelins or axes. It would be good if the flying animation could be disabled when using common weapons like axes and javelins since the flying animation seems to be triggered at high damage and/or close range...
  5. In Progress The 2 most game breaking features in the game (new player)

    Hi all, new player here. Having a lot of fun! I'm on my 3th campaign right now, first 2 were just to get the hang of things. I don't know if this was already mentioned or not, most probably yes, because the features I'm going to mention are game breaking as hell. 1) Selling Old Horses from...
  6. Dark ?

    1.5.7 BannerJavelins

    Please do something Javelins are op now 1. Too much Javelins (3 per slot/ 8 if extra slot), Aserai Skirmishers can take 2 Javelins stack (6+6 jereed) 2. Javelins do more damage 3. The javelins are extremely precise, just like at the beginning of the game
  7. SP - Battles & Sieges Javelins should be more damaging to shields

    Currently, a shield can withstand hits by several javelins. I've been able to block about 10 in a practice fight. I think a shield with more than 2 or 3 javelins should be unusable. Since a mechanic to simulate this unsusability is probably more trouble than it's worth, I think a shield should...
  8. Lord Ferdinand

    SP - General Reusable Javelins & More Pilum (as throwing weapon)

    Have you ever thrown a javelin on the ground and reused? Obviously you can (as it should be in real life)! So why can't we take a javelin from a corpse and throw it again? Also, I think the pilum per slot you can equip should be a little more (2-3 at least) The vote is for the Reusable...
  9. Yangbang

    SP - General Can we have throwing axes and javelins/spears recoverable please.

    So obviously we can't be picking arrows off freshly beaten enemies. But throwing axes and javelins could totally be recovered, (with real life logic). Several times I'll be chucking my last javelin and getting an enemy square in the face. The sight causes his cowardly buddy to break a run and if...
  10. Javelins and Brigands and Tears

    I'm playing on 100% damage. Personally I think javelins are just insane. I can live with getting one-punched into next dimension by one ocassionally, but I find it kinda riddiculous just how many perma deaths they cause, especially agains very high tier troops. And worst of all, those are...
  11. Castanietzsche

    SP - General Shields with javelins stucks on it should be drammaticaly heavier and difficult to handle

    Hi ! :) I love Bannerlord and I love ancient history. A common tactic used to be to throw a javelin into a wooden shield. The javelin, stuck in it made the shield much heavier and much more difficult to handle, especially for hand grip shields in comparison to arm grip ones. The attacked could...
  12. DruggedUpTurtle

    Throwing Weapons Problem - SP but not sure if MP

    Sorry if posted already. So for example: I carry 1 pack of harpoons into battle and use 4 of them to kill 4 desert bandits in a hideout (1 hit kills). They throw regular javelins at me (definitely less pierce damage than harpoons, they're the best as far as I know). They miss and I pick up 4...
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