Making 'morhau' and 'half-swording' by using 'itp_next_item_as_melee'
I am making some swords can mordhau by press 'x'
These swords are examples
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["great_sword_william", "Great Sword of William", [("great_sword_william",0)]...
Hi any and all, I need some help.
I am trying to add some crafted items into the game as normal items. As far as I know, I have done everything right but I keep getting an xml error crash when I load a save or start new game. I will link to my module file for review. I am using crafting pieces...
Hello, I'm trying to implement Power Strike skill like in Warband. When spawning an agent, I'd like to increase its weapon damage depending on how much power strike the character has. I noticed that in an EquipmentElement you can specify an ItemModifier which has method ModifyDamage which looks...
I would like to change the statistics of a sword. Or create a new one. I basically want the sword of the Viking kings.
Some help? something like the Warband item edit
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