Summary: graphic issue during battle
How to Reproduce: make a siege with more than 120 troops, near thé cities door, all armors are shining in red and blue, really intense brigthness which disapear if you look at the ground
Scene Name (if related): any city or castle
Media (Screenshots & Video):
Summary: Low fps during battle
How to Reproduce: make a siege that last more than 12minutes and the game will slowly freeze
Scene Name (if related): talivel castle (vlandia)
Media (Screenshots & Video):
Hello guys. Really loving the game at the moment, it's alot of fun. Just wanted to run by you a issue we've come across on consoles incase you wasn't aware of it.
The game freezes when changing sensitivity. Happens both in game and in lobby and requires you to close the game. This can be...
As the title says my game is crashing as soon as i use my controller. If i go in my game and play with Mouse and keyboard there is no issue. Even the vanilla mode (no mods) is crashing as soon as i use my controller! I made refreshing the game, the graphic drivers and searched to repair for game...
hey, i hope im writing into right forum.
So when im trying to recruit any companion in any cities, right when i pay him to join me. The game crashes.
Help please,
I have frequent battles on mountainous maps where my horse archers spawn on untenable terrain. If I call for them or move them, the screams of falling and dying horses echo in the canyon. It also freaks out the frame rate and makes me feel like I'm playing on a Pentium 1.
Just FYI.
I'm at 885...
Summary: Notables in villages having unsolved issues creates debuffs (and buffs) to their bound settlements and even their own power. Issues can still spawn even when a village is sacked after being fully raided. This causes a problem where the issue can cause an effect, but the settlement...
Summary: With 1.5.0, there have been many people noticing a drop in the number of available quests over time. This is possibly cause by a variable not being saved properly when quiting the game. The value of the variable "_additionalFrequencyScore" is set to 0.2 when a new game is created in the...
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