influence cost

  1. StaceMcGate

    SP - General Kingdom relations and policy suggestions

    In this thread I'll be listing ideas on how to make the current Kingdom mechanics (as of 1.5.10) more dynamic and to be prevent the current homogenous state it currently is in Increasing relation gains and decreases - (Bug) As a ruler, your decisions have no gains or decreases despite the...
  2. niekdegrijze

    SP - General cultures could have different kinds of army builds

    At the moment every faction has the same army size and tier distribution. my suggestion is to have 1 faction create bigger parties and cheaper armies (less influence cost) but consists mostly of lower tier units And have another faction create smaller but more elite parties and possible more...
  3. Bannerman Man

    In Progress When creating an army, npcs use the player's relations with the summoned lords to determine total influence cost rather than their own.

    Summary: When npc lords create an army, the game calculates the influence cost of summoning each faction lord to join the army. The relations value between the army leader's clan and the summoned lord's clan affects the total influence cost. However, the game incorrectly uses the player's...
  4. aG3NTo

    Extending the Army Cohesion costs now more than 10 influence

    In my Savegame that i brought over from 1.40 my Army now sucks up more influence than i can ever produce, i have +33 influence a day and having 20 lords in my huge army costs about -21 cohesion a day. To raise the cohesion for 10 i now need 50+ influence and not 10 influence anymore. I had over...
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