In this thread I'll be listing ideas on how to make the current Kingdom mechanics (as of 1.5.10) more dynamic and to be prevent the current homogenous
state it currently is in
Increasing relation gains and decreases
- (Bug) As a ruler, your decisions have no gains or decreases despite the...
At the moment every faction has the same army size and tier distribution.
my suggestion is to have 1 faction create bigger parties and cheaper armies (less influence cost) but consists mostly of lower tier units And have another faction create smaller but more elite parties and possible more...
Summary: When npc lords create an army, the game calculates the influence cost of summoning each faction lord to join the army. The relations value between the army leader's clan and the summoned lord's clan affects the total influence cost. However, the game incorrectly uses the player's...
In my Savegame that i brought over from 1.40 my Army now sucks up more influence than i can ever produce, i have +33 influence a day and having 20 lords in my huge army costs about -21 cohesion a day. To raise the cohesion for 10 i now need 50+ influence and not 10 influence anymore.
I had over...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.