governor

  1. niekdegrijze

    hiring governors

    upgrading a clan member to be a good governor is pretty tedious. You constantly have to search the skill tree up and down to find the best skills because they are all over the place. Governor/administrator should be a skilltree on its own, like trade. i realize that the skill tree is almost...
  2. Resolved [1.5.6]Perk "Mounted Archery" has opposite effect

    Summary: The perk "Mounted Archery" should increase security gained from ranged troops in garrison by 20%. The effect is negative in game. How to Reproduce: Appoint a governor with perk "Mounted Archery" and garrison ranged troops. Check the security tooltip. Media:
  3. niekdegrijze

    fighting as your governor in a defensive siege

    If one of your clan's fiefs is under siege, and your character is not there, fight as your governor. This way you can participate in high stakes battles not initiated by the player. By keeping this system confined to governors it keeps the focus on the clan. I personally really like the body...
  4. Apocal

    A player waiting in settlement should act as Governor (perks).

    Real simple: if a player chooses to wait in a settlement, any of their governor perks should be applied. Right now, there are a bunch of high-level perks that only matter for governors, which means that players can't make use of them and companions very likely will never reach the skill level...
  5. Apocal

    Give Stewardship a passive (non-perk) bonus to help with administering settlements.

    Right now, only the Engineering skill's passive ability affects governors. While I'm not complaining about that, it doesn't make much sense that Stewardship -- nominally about arranging provisions and managing affairs -- has nothing to contribute to governing a fief. I have three possible...
  6. Sgtskywalk

    Assign fiefs to companions

    I am creating this new thread from my post in the Vassal ranks thread. It's a simpler solution and would be easier to implement. I believe this feature has a lot of potential, and I would love to read some feedback and have it hopefully incorporated into the game one day. I would suggest a...
  7. Resolved [e1.4.3 - beta] 2 Bugs regarding party traits and assigning party members as governors in fiefs (castles...)

    Summary: 1. If you assign your companions/brother a party trait (Quartermaster, Surgeon, Scout...) then assign THAT companion/brother to a castle (only tested on castle), the trait will MAYBE be assigned to the guy and you can not change it. In the Clan tab where you change the part traits the...
  8. Apocal

    Resolved Spouse cannot govern or lead parties

    Summary: My spouse can not be used as a party leader (listed as "Currently dealing with an issue") nor as a governor (simply does not appear). Spouse was previously the objective of a Lady Needs a Tutor quest. Even after marriage, the spouse's inventory is unable to managed, which maybe related...
  9. limier

    Bug : Can't increase leadership or charm skills for companions in any way. edit : increase trade skills is done. (1.4.0 beta)

    the companion leading caravan need to be able to earn skills in trade. the governor of your towns and castles need to be able to earn skills in leadership and charm. creating and managing caravan still doesn't improve your trading skills either. edit : trading skills for companion is fixed in...
  10. aG3NTo

    Resolved Children which are over 18 are putting themselves automatically as Governor in fiefs (cannot override)

    Summary: It is the day 2371 , i have 9 children and they are grown up. The issue i want to report is, that whatever i do, i cannot set proper governors for my fiefs, because my children that i leave in towns will always put themselves as governor of a fief. I can adjust this in the Clan menu...
  11. Resolved Retrieve Party Member as Governor Cheat/Exploit

    When a clan members get captured or released and they go to a specific city, you can assign them as a governor in your castle/town, go to Lord's Hall, and then move them into your party, even if the specific city they went to is far away. This doesn't seem intended. e1.1.2
  12. GG Cannon

    Governor for hire

    I find it interesting that we can assign a governor out of our companions to take care of a fief, but at the same time, I find it very weird that we have to assign a companion if we want a fief to have a governor but can't assign a non-companion wanderer or a governor specific NPC type. It...
  13. Perk bugged/Not working - Governor

    So i found some issue with perk, that doesn't applie the " Perk bonus " in tooltip or in party/battle Athletics Extra arrow, Extra throwing weapon, doesn't add any arrow/weapon Riding : CrossBow Expert : No reloading crossbow on horseback Squires :Don't add any +party size Throwing : Fully...
  14. Unresolved Smithy bug, and governor bug

    I've found two bugs (or exploits), that you can use to get profit in the game. First one - if you set your companion as a settlement governor, he or she will teleport there immediately. I think some time should pass, before companion gets there. Second - smithy bug. If you set a refine formula...
  15. [exploit] Summoning companions by assigning them as governor.

    As the title says, if your companions are scattered all over by the cruel tides of war. You can magically teleport them to your castle by, in turn, assigning them as governor. It's neat, but feels unintended. Happy horsing and swording.
  16. Unresolved Companions gain no stewardship experience as governors

    Title says most of it. Despite buildings being built, the prosperity being increased and (massive) amounts of money being in the reserve, my companions that I have set as governors have not received a single point of experience in "Steward" over an extended period of time. Be advised, in both...
  17. Order Fief Management Away From Fief

    This bugs me to no end. Having to travel all the way back to a fief to order the construction of something. If there’s no governor it makes sense, but the minute I have one why can’t I just send them a letter and access the management menu? please correct me if you can already do this and I...
  18. More extensive ways to improve Castle/Villages

    Merged with previously somewhat active "Castle Scene Immersion" thread by Ragratt, his OP starts here I would love to have more possibilities to improve my settlements. They could be cost a lot of gold and time, but it would be nice. First of all the should be more ways to improve the food...
  19. Unresolved Putting my wife as governor of a town - She teleports and become governor of a castle

    How to Reproduce: Put my wife (Anildha) as governor of my new town (Husn Fulq), Play or wait for little while (like a day in the game) Check her localisation and everytime she teleported herself to my first castle (Odrysa Castle) that I still own and takes the position of governor...
  20. Unresolved Companions lose all skills after assign to governor

    Summary: Companions lose all related skills after being assigned to governor How to produce: just assign him/her to become governor of your fief
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