governor

  1. In Progress Cannot assign self as governor after being captured (Sandbox)

    Summary: There is no option to assign my self or my companions as governors after being defeated in battle and captured. A fix for the companions is to leave them at the settlement, leave, revisit and then retake them to the party after the message that they are in the settlement pops up. This...
  2. Standard Bearer does not decrease the garrison wage

    After a lot of search, I finally recruited a companion named "Soroch Ironeye" with the "Standard Bearer" skill. However, when I assign him as the governor of Amitatys, the garrison wage didn't change at all. I have redraw all the infantry in the garrison, leaving only the calvary. Is there...
  3. Woopzilla

    In Progress The 'Faster Building Production' under the Engineer skill displays incorrectly and is bugged (save file provided)

    Summary: The 'Faster Building Production' value is incorrect in the character page. It will display whichever governor you last selected or hovered over in the castle menu. Also, 'faster building production' is always wrong in the governor selection menu from the CLAN menu (not from the castle...
  4. yannis390

    Crash when any form of clans xml is loaded from my mod

    So whenever I run the game with my mod it will crash about 30 seconds of letting in game time pass. Either walking around the overworld map or waiting in a town. My mod only touches xmls, and specifically, whenever there is a clans xml loading from my mod this crash will happen. It doesn't...
  5. Madijeis

    In Progress [e1.9.0. BETA] Faction ruler is a governor

    Summary: Raganvad is a governor of a castle. No clue when or how this happened. I might have a save before this happened, but I can't be too sure. How to Reproduce: I guess you could give a clan fiefs until they use the clan leader as a governor. Again, no idea how it happened Media (Screenshots...
  6. Ananda_The_Destroyer

    SP - General NPC Governor proxy character to use the PLAYER's Governor perks for 1 fief.

    There are many useful Governor perks, but our main character cannot be a Governor so this feels annoying and wasteful to many players. Some have proposed the player give their perks while waiting in a fief they own, but experienced players know that waiting will virtually never happen. The...
  7. SP - General Engineering skills for governors

    Engineering skill is too important for a governor in my opinion. But for learn engineering, character has to setup some war tools while sieging. My suggestion is a governor should learn engineering while upgrading settlement tools too.
  8. My Governor is recruited by noble, it is a BUG or Game Mechanic? 1.7.0

    My Governor is recruited by noble, it is a BUG or Game Mechanic?
  9. Joe Friday

    Governor: Player vs Companion

    So, I believe I understand the perks and roles of how companions operate as governors. What of the player? I don't know how to assign myself as governor to a settlement. Am I the governor of all the settlements that are not assigned to a companion? Or am I only the governor of a settlement that...
  10. CptMuppet

    Resolved "Faster building production" part of Engineering skill works differently than it is described.

    Summary: In Engineereing skill description it is stated that "Faster building production" for the governor is a percentage bonus, but it is not working that way. Instead of giving X% of contruction points, it gives flat X number of construction points. Either this skill effect doesn't work...
  11. Nodice83

    Resolved 1.7.0 Nevyansk Castle boosting project feature makes the project last longer (ultimately to be never completed)

    Summary: Conquered the castle, installed the governor, and boosted the projects with the money. The project will last longer with every additional penny you spend until the end date settles at "Never to be completed". How to Reproduce: Play the game from the ironman save I uploaded (name of the...
  12. Sir Squirrel

    SP - General Companion skills and perks in Relation to Settelment Governance

    In my latest save file I really took a look a look at governor perk. And i noticed that the most useful governor perks are way at the end of a perk tree (which is understandable). So, I couldn't think a lot of ways to train/level their Social skills like Charm, Leadership, etc. where there are...
  13. SP - Battles & Sieges Sieges - Commands, governors and other much needed features.

    After many hours of gameplay, I finally had the opportunity to defend my town...and it was glorious! The Aserai invaded with a force of 1600 soldiers vs my elite army of 500. Suffice to say, I annihilated them. All things considered, it was a pretty good experience from a hack and slash...
  14. niekdegrijze

    SP - General hiring governors

    upgrading a clan member to be a good governor is pretty tedious. You constantly have to search the skill tree up and down to find the best skills because they are all over the place. Governor/administrator should be a skilltree on its own, like trade. i realize that the skill tree is almost...
  15. Resolved [1.5.6]Perk "Mounted Archery" has opposite effect

    Summary: The perk "Mounted Archery" should increase security gained from ranged troops in garrison by 20%. The effect is negative in game. How to Reproduce: Appoint a governor with perk "Mounted Archery" and garrison ranged troops. Check the security tooltip. Media:
  16. niekdegrijze

    SP - General fighting as your governor in a defensive siege

    If one of your clan's fiefs is under siege, and your character is not there, fight as your governor. This way you can participate in high stakes battles not initiated by the player. By keeping this system confined to governors it keeps the focus on the clan. I personally really like the body...
  17. Apocal

    SP - General A player waiting in settlement should act as Governor (perks).

    Real simple: if a player chooses to wait in a settlement, any of their governor perks should be applied. Right now, there are a bunch of high-level perks that only matter for governors, which means that players can't make use of them and companions very likely will never reach the skill level...
  18. Apocal

    SP - General Give Stewardship a passive (non-perk) bonus to help with administering settlements.

    Right now, only the Engineering skill's passive ability affects governors. While I'm not complaining about that, it doesn't make much sense that Stewardship -- nominally about arranging provisions and managing affairs -- has nothing to contribute to governing a fief. I have three possible...
  19. Sgtskywalk

    SP - Player, NPCs & Troops Assign fiefs to companions

    I am creating this new thread from my post in the Vassal ranks thread. It's a simpler solution and would be easier to implement. I believe this feature has a lot of potential, and I would love to read some feedback and have it hopefully incorporated into the game one day. I would suggest a...
  20. Resolved [e1.4.3 - beta] 2 Bugs regarding party traits and assigning party members as governors in fiefs (castles...)

    Summary: 1. If you assign your companions/brother a party trait (Quartermaster, Surgeon, Scout...) then assign THAT companion/brother to a castle (only tested on castle), the trait will MAYBE be assigned to the guy and you can not change it. In the Clan tab where you change the part traits the...
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