Summary: I'm doing a bandits only playthrough, where gang alleys are a big part. Every time I try to take over a gang alley, I cannot put any of my own troops in the alley as the game's UI does not show my troops, but shows only prisoners
This bug was reported before here and was marked...
I know this is broad, but there should be more options and events for those that want to do an illegal type of playstyle. Everything is geared towards being a noble and leader of kingdoms. What if you wanted to be a Robinhood instead? Be able to run bandit camps and operations. Have wars with...
Publicly showcased Bannerlord gameplay demo from 2016:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15']Devblog which followed the demo:
Steam Store page description, visible to everyone buying Bannerlord since March 2020:
For 5 years, Taleworlds has told the 5,000,000+ people...
Hello you guys, I just wanna talk a bit about what I'd like to see in the future and some changes.
Civilian Equipment
I'd love to have more options for civilian equipment. I want to equip my mace in towns (and make use of that to be blunt perk). Or at least the smithing hammer. I get you...
Reposting from this thread in general discussions. Posting here to see if other people have similar ideas we can compile here.
Villages, cities, castles, and keeps are beautiful. Unfortunately however, there isn't much reason to go in and appreciate all that apart from some quests for very...
Currently banditry is shallow. The Roguery Skill is not utilizable very much. All bandits attack our PC no matter what we do.
You could make it so that, just like there are kingdoms and principalities, there could be different factions for the unlawful types where each controls different...
Issue: There are beautiful city and village scenes in the game, but no reason to go explore them.
Solution: Gangs ( and possibly the addition of criminal influence )
(I know gangs are going to be implemented at some point, but heres some thoughts on how they could be improved or expanded upon)...
Summary: When picking a street fight with thugs in a town's Backalley, Clearing, Waterfront, etc., then fleeing from the fight to the point that the thugs stop chasing you, they will stay frozen to one spot if you return and attempt to fight them again, making it easy to kill them. Seems to...
Thugs in the backstreet for example appear to be way to strong. This very very cool feature is a little ruined by the fact that the player cannot move in with the same amount of fighters to get rid of them, but only with two companions who get surrounded and slain instantly (even with the most...
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