game mechanics

  1. Hero07911010

    Prisoner Execution Game Logic and a Bug

    I made a video discussing the game logic of Executing Lords. I detail what happens to the player when they execute a Lord. In the process of making the video I found a bug. The bug details starts at the 6 minute mark. I described the bug and what is causing it. The fix would be as simple as...
  2. unrealistic - owning fief without associated with a kingdom

    Summary: you can own a fief as a mercenary and cannot be attacked unless instigated, unrealistic game mechanics should be the most difficult and constantly attacked while owning a fief and not being apart of a faction. How to Reproduce: overthrow rebels Have you used cheats and if so which...
  3. Westman slaver

    SP - General Interpersonal Relationships: Why is this still not a thing?

    The Issue So currently the only "relationship" stat you have with in-game NPC's is your Clan Relationship. That is when an event occurs that modifies your relations with NPC's the modifier gets applied across every NPC within that Clan. Although preferable to having to pursue every single lord...
  4. SP - Battles & Sieges Baggage train raids

    While raiding villages is all well and good, some of us feel sorry for the peasants. It'd be nice to have a more merciful option to raid an enemy army's baggage train as a sort of mini-mission similar to raiding a hideout. It'd be nice to be able to have options for - and even specialise in -...
  5. synida

    Resolved BUG: Main quest checkbox conditions doesn't reset after leaving kingdom

    Summary: I had the 4 main quest, one of them is called Create a non-imperial kingdom. I joined the Kazuit, Kazuhat or Kuzuhit(something like that) kingdom and then I captured and owned a settlement in the north with a 2 castles. The settlement was Thy or Thial I think, the two castles are 1...
  6. synida

    Need More Info BUG: Can't finish battanian skirmisher recruiting quest

    Summary: As part of the battanian kingdom one of the clan leader gave me a task to recruit 19 battanian skirmisher and deliver it to his castle(not to him at his castle - so like telling me that it needs to be him to be delivered to, and he can be found most likely at his castle). So I went...
  7. synida

    Resolved BUG: companion teleports if capturing castle where the companion is held in prison

    Summary: I had one of my companions imprisoned in one of the castle, while I was in war with Vandalia or whats the name of the country. Then since I just started my new kingdom, and didn't have any noobles yet, I decided to capture the castle, freeing my companion with it and then I can add her...
  8. Calabanar

    SP - Player, NPCs & Troops Executing Troops

    A simple feature I kind of expected to be in the game is the ability to execute prisoners, not only heroes. It would make for an interesting faction bonus for battanians or sturgians, perhaps as a small boost to renown. Obviously it would increase chances of getting the cruel trait, but it...
  9. Gerrodot

    FOR TALEWORLDS: THE GAME REALLY NEEDS A FOREIGN INVASION SYSTEM (DESCRIPTION INSIDE)

    I welcome all participants of the forum. For a long time I did not know how to start this topic, where to start, how to show this topic important for our game. This topic has been raised many times on the forum, but for a short time, and then subsided, and to be honest, I do not really know...
  10. AlbertFaubrein

    How terrains work (scene)?

    Hello everyone, I would like to understand everything about the terrains in the Mount and Blade's engine (generation, vertex count, textures, water level...). I want to understand this to create a third party tool wich represents the terrain in 3d like in the game. Thanks for the support.
  11. Messengers and detachments

    Currently the player has to do a lot of things, like finding mercenaries or contacting other lords etc., all manually. I suggest two game mechanics to improve the situation: 1) Messengers This has been brought up before numerous times, but I still wanted to suggest a concrete way to achieve...
  12. Assimilation and multiculturality

    As it is the whole culture thing in the game is pretty static. A nice addition would be the following two game mechanics: 1) Assimilation If a settlement stays under another culture's hold for long enough a time (like a couple decades), slowly the notables change cultures. E.g. Battania took...
  13. ThoriumNobelium

    Give TW a break guys.

    Hey guys, I see a lot of unnecessary complains here and recently a thread was posted and people were complaining that the development speed is absurdly slow, the communication with devs is always lame and the state the game is in cannot be excused only that it is in EA. I just wanted to say that...
  14. Kitai

    MP Suggestion for a change to how ramming the main gate works

    I think in sieges it it would work a lot better if the defenders were not able to open the gate when it is currently being rammed by the battering ram. So they would actually have to sally out to handle the people manning it or attack them with ranged weapons. As it is currently the defenders...
  15. Julius_Persi

    As a Queen or King, I'm no longer in fief votes

    Hi guys: I'm playing a a ruler of a Kingdom with many recuited Clans, my clan is Tier 5 and there is other Tier 5 Clans with 5 Fiefs, I only have 2 fiefs (Revyl and a Castle) and My Ruler Clan is no longer in the fiefs votes!. BTW all clans were Fiefless (thanks to Khuzait Snowballing). How...
  16. Julius_Persi

    Sons didn't spawn and Can't be party Leaders

    Hi guys, I'm playing beta 1.5.4, I having some Issues with the game: I'm playing my third game, well I have after manymany years my sons as mature Guys, but I have a Problem: 1) They say on clan menu when they are 18+ that them are Holding for example, and never appear on any city, the...
  17. Julius_Persi

    Fertility Chance and no man needed example, The Calradia Secret:

    Hi guys, playing Bannerlord, I made a Female Queen to =>Empress to reunite the empire, not expecting to have Inhetirance, I married my character Senua to a noble of Neretzes Family Called Amaliana. Cuz I was smithing many Javelins to convince in the future Nobles to join to my empire, meaning a...
  18. Red_Moth

    Game mechanics

    Does the game mechanics provide for the seizure of power after the death of the king? That is, if the ruler dies, and the player was a vassal of this ruler, and they had a marriage alliance, then can the player take the kingdom after the death of the ruler
  19. Tommy-Toes

    Resolved Can't form kingdom after leaving as vassal (1.5)

    Hi, not sure if this is a bug or missing content or other.. any help appreciated. I sorted the banner out, anti Imperial quest, gave it to the Khuzait, was a vassal and left after many days. gave my fiefs up etc... I took a castle on my own in order to start my own Kingdom... I have all i...
  20. Abbakus_86

    3 little things for the singleplayer that may affect player experience in the game

    Hello There Dear Calradians!! I have Game Mechanic Concept ideas and i want to explain these 3 small but in my eyes very important game mechanic that will make the player bond this world even more. 1)Calradian Card Game I love the gameplay of the minigames such as tablut board game inside of...
Back
Top Bottom