Summary:
When I siege any town and they run out of food it stops on 1 days until food run out gone and there -170 consuming food per day and they have left 17, but on the next day there only 12, so the consume only -5 instead of -170 and "Days until food run out:1" keep staying for a few days or...
Is it fine that when I siege any town and they run out of food it stops on 1 days until food run out gone and there -170 consuming food per day and they have left 17, but on the next day there only 12, so the consume only -5 instead of -170 and "Days until food run out:1" keep staying for a...
Не пойму баг это или фича, но при осаде города у него постепенно уменьшается запас еды (и всё было бы хорошо), но когда у него остается 1 день до окончания запасов его потребление начинает не соответствовать цифрам. Т.е. потребление города в день -170, запасов в городе 17, спустя сутки запасов...
First off the game is solid but building great job and good work.
As I play I have noticed several things about this game and the last one with regard to siege warfare. Logistics are messy.
AI have real trouble managing to keep armies fed in the field this does not even consider influence...
I don't remember what the threshold of negative food is to make them lose troops, but it really shouldn't have one. You get a situation where a besieged fief with zero food still won't starve out because the food consumption will never reach enough to trigger it past a certain amount of loss...
Often when I join AI armies during a major siege, they are starving and require additional food.
I believe that the AI only has perhaps a few days worth of food (I heard it was 10 days of food?). Normally this would not be a problem. However, during a siege, this becomes a major problem.
My...
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