fief management

  1. Donating troops and the "limit to it". 1.60

    When you enter a castle or town, you'll see that it have a garrison and how many units is in it. You will also see a + or - pending if they have room for more troops or if they are above the threshold. From looking at it, and from manageing my own clans, I belive this is based on the AI lords...
  2. Giving Away Fiefs as Faction Leader

    I have all of the fiefs as the faction leader and I want to give some to my vassals but the game blocks me from doing that because it says that you can't annex a leaders fiefs, is there a way to get around this block?
  3. Management of companion armies - problems and suggestions

    I am far into my playthrough at the moment and can support three companion armies of ~140 soldiers. The problem is that during wartime they join other lords armies at the immediate outset of a war, often get captured and leave my fiefs open to constant raiding. This has the effect of ruining...
  4. (sugestion) "everything has a price" should be default or early game

    I started my campaing as a trader who wanted to buy the world, at around 80 trade skill tried luck with war economy and became mercenary, and then when i wanted my real estate fought as a vassal in the western empire. I know it was my fault but until now 11 years in game i noticed the EHAP trade...
  5. kreamy

    Kreamys Real Warfare Suggestions -> Game concepts, | Faction Goods |, Economy, Infrastructure, Recruiting & Policies

    Current as of May 1, 2020. Draft 0.1.1 (Framework laid, WIP) Recently updates/additions Please comment constructively so I can incorporate your suggestions to this list. Feel free to quote and restructure/edit a portion in a quoted spoiler-> please color your changes edits & formats, and...
  6. Ychop

    Henchman to gather garnison for your fiefs/castels

    Moin guys, What Do you think about having henchmen/shakes that you can hire in your castle etc. To collect some troops for your garrison, so you don't have to gather them by yourself? For example: It would cost you the wage for the hemchman itself + the cost for the amount of troops you want to...
  7. Ackdam

    [Economy] Wealth Management

    Issue: Currently, the player runs everywhere happily carrying around all of the denar they have managed to hoard at any given time. After a certain point, one begins to wonder how they are still able to move at all? Suggestions: A long list with a number of ideas that I attempted to present in...
  8. Guys, I feel like I have no actual idea of fixing problem with Food in my Fiefs. Could you help me out?

    Hello there, dear community. I own 4 fiefs and still I have some issues with food. I've watched some videous dedicated to this problem and the answers were: 1) You must supply your villages and cities with food, 2) You must deal with the bandits gangs and hideouts I keep doing it and still...
  9. andycott

    Need More Info Bug. Daily defaults don't work

    Summary: None of "daily defaults" function. I tried to change them, but it doesn't change anything. Neither at once, neither the next day, etc. How to Reproduce: To own a Castle, go to "Manage Castle" menu and see if "Daily defaults" change any numbers in a fief. Quest/Settlement Name (if...
  10. andycott

    Capitals/all fiefs with unique buildings and additional opportunities.

    🏰 In short the more unique things the world of Bannerlord has, the more alive the Bannerlord world feels. Good for the gameplay. One of possible examples. we have three Empire Kingdoms, but have nothing similar to a city like Rome. Such one huge metropolis present in the game, different from...
  11. andycott

    Tools to balance food and prosperity. Detailed suggestions for food shortages.

    🥔 In short the main problem is food shortages, which has negative effect on prosperity and vice versa, which leads to other different problems, because everything is interconnected in the game. But high prosperity is not the only thing, which can lead to food shortage, you shouldn't forget about...
  12. Grim Leader Of Zeon

    Can't annex ruling clan = GAME BREAKING

    So I decided to start my own kingdom, Worst idea because the diplomacy system is broken. I have 14 cities and 19 castles, with 12 clans with huge armies. That I can't manage. Now why can't I manage them you might be asking? Well when it came to voting for who to rule them, I chose myself...
  13. Cpt.Braca

    Consistent CTD on fief designation/Kingdom screen?

    Perhaps it is just this one save (I will create a new one today), but I have a game where everytime I try accessing the Kingdom screen and designate who gets the land (as I am the king of my empire) the second I click done it freezes then CTD. (I have been reporting it with the crash reporter...
  14. Lardo565

    Giving Fiefs

    So after making my own kingdom, I found out I can't give fiefs to other nobles I have recruited. I couldn't do it through the kingdom menu even if I bartered some of the fiefs I still am the sole owner. Sorry, I'm kinda new to this kingdom thing in Bannerlord, thanks in advance! EDIT: So far I...
  15. Fog of war effect and direct visibility instead of messages.

    This is kinda' two suggestions that are closely related. 1. Fog of war. We already have a defined sight limit. Adding a fog effect to everything we can't see would allow us to easily gauge our sight range. 2. You often get little messages to say "x town is under siege" or "your village is...
  16. Need a QoL improvement for managing statements.

    Either in my kingdom or clan page, we should be able to order buildings questions, send money, retrieve items or send extra garrisons or pull troops from them. Maybe send like a messenger as a separate party if need be. But its such a hassle to visit all my settlements across the map just to...
  17. Lord of own kingdom: Kingdom Decision (Fief ownership) explanation?

    So I just captured my first city for my own kingdom, and was given the choice to decide ownership. The ruling decision system seemed to point me to what made sense as to who it should go to (highlighted with a gold bar underneath the choice, which I believed meant majority support). When I chose...
  18. DukeDunac

    Fief culture should matter much more when lords consider whether to raid/attack

    AI should prioritise retaking settlements belonging to their own culture before sallying off from Aserai to Sturgia to besiege the player's 500 prosperity castle. They should also be less likely to raid villages of their own culture but held by the enemy for a certain amount of time after they...
  19. DukeDunac

    Lords that defected from their factions to yours should not be prioritised for getting fiefs

    These people are traitors to their nations, and as such the ruler of a nation would be much less likely to trust them at first, and certainly would not be rushing to put them in command of a fief. After years of continued service, then it would make sense for them to receive a boon, but not before.
  20. Gurai

    Need More Info Construction progress in castle in -%

    Quest/Settlement Name Hertogea Castle Media (Screenshots & Video): Bug with gardens completion in castle at -1056% Version: current version Computer Specs: OS: Windows 10 GPU: NVIDIA GEFORCE GTX 960m CPU: Intel i7-6700HQ 2.60 GHz RAM: 16 Gb Motherboard: 80NV Storage Device: SSD
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