end game

  1. Need More Info 1.2 beta: Final surviving faction immediately/constantly offers 2-3m denars in tribute after second to last is destroyed.

    Summary: So I play through the game, become a vassal of west empire, secure a good town, leave the kingdom, sue for peace, live the high life for a bit. After awhile I decided to tell my first-day-on-the-job governor that I'm a raging psychopath and think I have what it takes to be the supreme...
  2. SP - General Create custom or alter troop lines once you become a ruler.

    I am sure this has been said a thousand times but just to add my suggestion. I think once you become a ruler, you should be able to create or alter troops within your culture. I think this would add more to the end game. And even solve issues that you feel your culture lacks. I dont see why it...
  3. Resolved Can't give yourself a fief if you have more than 3 clans

    Summary: If you have more than 4+ clans in your kingdom there is no way to give yourself a fief. It will only give you three options to pick from and you are never in those options. There is also no way to ask other clans to support you so there is no way to ever get yourself onto the list of...
  4. Ananda_The_Destroyer

    I finished a long campaign at day 1811 in 1.6.4/5 beta, just some thoughts about it.

    First, making wanderers into new Clans is a great ability and IMO has improved the player faction gameplay a lot. It's almost like a anti-bull:poop: button because no matter what other weird and unpleasant stuff the games diplomacy/relation/election/economy does, you can at least get a new clan...
  5. Ananda_The_Destroyer

    Passing all +security and+ loyalty Polices for a single clan World(Kingdom) is super effective.

    I was interested in how it could play out whiteout any extra vassals or clans (I executed everyone) when you own the entire map. So far it feels like passing all relevant loyalty and security policies more then over powers the effect of clan culture and hideouts everywhere. Although some places...
  6. Lornloth00

    SP - General Mad men leading revolts and riots against the Bannerlord

    After the player takes over Calradia or before there could be 'mad men' that look like philosophers or prophets from the ancient world with similar names that speak out against the player leading to revolts and riots giving the player end game content. These men could some how raise armies...
  7. Ananda_The_Destroyer

    SP - Economy Let Player Build Farms and Food supplies: AS MANY AS NEEDED, in thier owned fiefs, keep it simple

    Hearths cap out and caravans decide not to show up and towns just run out of food and starve, dropping loyalty and security even though on the player side every thing is squeaky clean and in order: All the upgrades are built No enemies can raid villages irrigation's been going strong hearth's...
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