Maybe make it so youre able to have contracts, so that some villages or merchants will sell or buy only from you or give a fixed price for some predictability in the economy. This could also make caravans and workshops more profitable, but you would need a high trade skill or good relations with...
I got 0 income continously from a tanner and 0-150 from smithy. You made the singleplayer unplayable. I was barely getting positive income while i get 500 income from each workshops and negative many times. All the party i have and companion parties. What was the purpose of lowering the profits...
I started my campaing as a trader who wanted to buy the world, at around 80 trade skill tried luck with war economy and became mercenary, and then when i wanted my real estate fought as a vassal in the western empire. I know it was my fault but until now 11 years in game i noticed the EHAP trade...
Prosperity is linked with consumption of food. Food, grain in particular, is a limited resource in Calradia and control of grain villages does much to determine a town's economic course. That's perfectly fine. Fighting over food resources -- for long-term strengthening of your kingdom -- is...
It is understandable that villages are the basis of the economy. Buying land in the villages which will produce certain amount of raw product. Landownership will count as workshop ownership. When player chooses an option to by a land, he will need to choose how many land he wants to buy. Every...
Hello there,
I've seen a lot of different posts concerning how the amount of money the player can currently make in this game is apparently a problem, when by all means it's not. We're playing early medieval nobles here, and should by all means be swimming in cash. The real issue is rather that...
I've been playing this game a ton, and absolutely love it! I'm a huge fan of the premise, and most of what the game does is excellent. There are a few hiccups, as one might expect, but mostly excellent content and mechanics. After about 100 hours in campaign I have a number of thoughts I want to...
The AI endlessly comes back without spending enough (any?) time doing anything but attacking the player.
They repeatedly have more troops and horses then their fiefs could possibly give them. It has been over a year of the Khuzait doing nothing but attacking me and being defeated, but they don't...
Hello There,
I took a quick look around and wasn't able to see some of my suggestions anywhere, I'll jump straight in to what I believe would make Workshops more fun and dynamic.
1.) Select what is being manufactured
a)i- Simple dropdown interface of what you would like to manufacture
a)ii-...
------------ Economy Tweak mod by heu3becteh ------------
You can download the modification here:
https://www.nexusmods.com/mountandblade2bannerlord/mods/1828
While I like economy the in game, there is still room for improvements to realize its potential. I have tried to make economy in the...
Hello there.
You are able to sell your starting mace two times. Two times because its equiped in both Battle AND Civilian outfits at the start of the game.
That sale that also earns you +6000 dinars, even in early game. Is it intendeed ?
Have a nice day.
Playing for hero of aserai culture I wanted to start bussines from shops first and did not charge caravans. And I found out that almost all Aserai cityes are not profitable (most of them has villages with fish, salt, dates and desert horses production that are not used in shops to have margin)...
Ever been super frustrated that you need a certain type of good or notice that a certain type of good is scarce and want to profit by providing it?
What if... you could?
Imagine that in addition to caravans and workshops, you could make a camp on the world map which could produce your choice...
It's in the title.
I had issues with the economic model of the game, my town Epicrotea gain militia and prosperity again and again even when the food change is negative until finally it start starving. So i checked things a bit and even when the prosperity goes massively down and when the...
Current as of May 1, 2020. Draft 0.1.1 (Framework laid, WIP)
Recently updates/additions
Please comment constructively so I can incorporate your suggestions to this list.
Feel free to quote and restructure/edit a portion in a quoted spoiler-> please color your changes edits & formats, and...
this thread takes you to three interlinked threads which are intended to:
- balance the prices (maximum and minimum) by spreading excesses over time in terms of maintenance
-to take away that RNG out of the loot mechanics: if i kill 20 sea riders with chain mail, i want to find 20 chain mails on...
INTRODUCTION:
This thread was created for the need to manage equipment prices on the market mainly, to regulate the maintenance of armies and to remove from the loot that RNG that makes the nose turn up since it does not make you find what you saw on the field.
This thread is closely related to...
INTRODUCTION:
Economics is a delicate, very delicate issue and we often tend to work on it with a mathematical approach linked to the economic world, but which often forgets a fundamental aspect: It is physics that governs the universe.
Conservation principals should always be kept in mind.
I'm...
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