Right now this is a query. Like the battlefield terrain map system that will be implemented later, is there a plan to make each town/castle's sieges unique to the settlement? I think there already is some difference based on the settlement's wall levels as well as culture.
My question is whether...
In bannerlord it seems a greater emphasis has been put on longevity and connectivity between features. People reproduce grow old and die, towns prospers or stagnate depending on varies events such as wars and caravans imports/export.
All these features are in essence dynamic and give the game a...
Imagine an x and a y axis. On one axis, we have Loyalty and on another, we have Prosperity.
High Loyalty
Low Prosperity
High Loyalty
High Prosperity
Medium Loyalty
Medium Prosperity
Low Loyalty
Low Prosperity
Low Loyalty
High Prosperity...
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