design

  1. Hardcoded values are a nightmare - Coding pattern suggestion for devs

    Hello. We don't have a suggestion section for modding related issues so I'm posting this here. I'm working on a mod currently and I'm amazed by the amount of hardcoded values I've found. This makes it very hard to mod since we don't have much flexibility and we have to patch the whole function...
  2. CaNpoG

    Major flaws of MP (mostly in a Captain perspective)

    I really want to like this game. It has potential, as long as TW is willing to actually do something with it. Here are some (quite a lot of) things that honestly need to be worked on in order for this to be enjoyable. The class system: I actually don't mind the class system. It has its merits...
  3. Leadership and Steward are overlapping skill lines needing some rework

    One of the most annoying things that have bothered me about the skill tree are the leadership and steward trees, I long thought it was a bug that steward, a skill line mostly about supplies and managing fiefs, was given a party bonus, while leadership, a skill line about well, leading parties...
  4. Can we have UI redesigned to have a more medieval theme?

    Tab screen after battle seems like it's from Fortnite (no offense). And with the tool tips and exclamation marks showing quests as well as the town menu and many more just look like they're not really from a medieval sandbox game <3. Love the game and keep up the great work!
  5. nereid

    Use the new armors and shields

    Hi folks, thanks for the different new Sturgian armors and shields. Could you please incorporate them into the Sturgian troops? Please also add the new Battanian armor to an appropriate troop load out. Btw. the model and/or texture quality of the new lamellar armor is much higher than the...
  6. Design, Purpose and Scene Mechanics

    At this stage of development, the game lacks in features/mechanics that allow different playing styles, besides that, there is a missing link between the features available. One way to connect the dots is doing a better scene design. A design that places the scene elements with purpose and...
  7. In Progress [NSFW] Please fix characters exposing their genitals in certain dresses

    I love this game, but the immersion was ruined several times due to this problems resulting in female characters acting whore-like. Apparently a fully naked body was rendered inside the clothes for certain dresses Therefore when I sit on my throne like a queen in my favorite dress, the Western...
  8. DarKKro123

    Npc tasarımları

    arkadaşlar merhaba daha öncede npc lerin tipleri bozuldu diye yazı yazmıştım ve sorunun sebebini ''Nobles Nobles'' adındaki bi modun yaptığını düşünmüştük bu gün tekrardan moda baktım modun resimleri arsında şunları gördüm. Garip bir şekilde yeni açtığım savelerde karakterler Tw2 tasarımında...
  9. Ormanfard Kalesi'nin arkasında boşluk var

    Başta sadece gezinmek için girmiştim kaleyi gezmeye başladım. Kalenin arkasını dolaşınca gördüğüm şey hem güldürdü hem üzdü. Spawn olduğumuz yerden bakarak kalenin sol arka köşesinde bariz bir geçit var. Fotoğraf atmaya çalıştım ama forumdan gönderemedim. İlk defa talewords forum kullanıyorum...
  10. Does the design of armor affect damage taken? Or only the armor rating?

    Do you guys know if only the armor value matters or if damage is also changed by where on the armor they are hit? for example, if a body armor is sleeveless, will hitting the arms be like no armor? and if a helmet has cloth around the neck, is the neck reduced armor vs a helmet with chainmail on...
  11. dijiTurk

    [AEmap#2] Design List (TR/EN)

    EN English translation will be here soon, but not very soon. Bu grupta Bannerlord'un geçtiği zamanda, Bannerlord'daki krallıklar ve ekipmanlarla yapılacak bir kuşatma karşılaşmasının geçeceği harita, antik bir bölgede olacak şekilde ve de kısmen kurgulanarak, zenginleştirici içerik eklemeleri...
  12. LewdGeek

    Need More Info [Design] [Weapons] The Knives are too big and look unnatural/unrealistic.

    Summary: The Knives are too big and look unnatural/unrealistic. Repro rate: 10/10 Severity: 3 Step to Reproduce: Launch the title. Start or load a campaign. Equip knives on a Character. Observe. Attachments: Picture 1 Note: N/A Actual Result: The Knives look ridiculous, not realistic and...
  13. Grafik Gesichter

    Eine Frage an die Entwickler (M&B 2 Bannerlord Einzelspieler) Die Grafik im Gesamten gefällt mir gut und ist auch zweckdienlich. Aber in den Einzelgesprächen mit z.B. Räubern, Lords usw... passt die rudimentär einfache Grafik der Gesichter einfach nicht zum Gesamtbild und verschlechtert für den...
  14. All Men are Heavyweight UFC Fighters

    Earlier in development, we saw body weight as a character creation feature (as a slider). Can this be re-introduced into the game so players can (within realistic limits) make their characters skinnier or fatter? This will be VERY important for multiplayer roleplaying and singleplayer immersion...
  15. Tutorial Boss Badly Balanced/Designed

    So, I've made several attempts now at the tutorial. 1st problem: I had the issue that, when charging through a line of bandits and spearing them, they would somehow hit my character in the HEAD, with their little axes, as I was charging through them at full speed. Since I made him the tallest...
  16. blanketParty

    FUTURE 3d Modelling for MODS

    Hello! I am looking to get into supporting modders that want to make mods for Bannerlord. I have a little knowledge of blender but im looking for someone to help me to develop my skills. My goal is to know what programs to use so that I can model characters for Bannerlord. If anything just to...
  17. Designing Map from -Ancient Egypt-

    Designing Map from -Ancient Egypt-

    A:This group's goal is focusing on provide some ideas with 2D or 3D works to reach a good Ancient Egypt themed map. B:This group has rules to reach its' goal: b1:You can not share your idea without any screenshot, 2D or 3D work as example: b1.1:You can share your own schema/drawing/map 2D or...
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