deployment

  1. BL Coding Finding base game's classes/functions implementations

    Hello, everyone, I'm trying to make a mod using the new Deployment function, more specifically the camera part. It it very easy to use the Mission class to activate the flying camera, but it is confined to the Deployment boundaries that seem to be governed by the DeploymentHandler. The Mission...
  2. wakko2k

    Suggestion for pre-deployment phase

    while the 1.7.0 pre-deployment phase is an awesome addition, i was thinking what if i could save "loudouts" of the tactics i commonly use. For example if i have a go-to anti-cav formation i always use i can save it and quickly load it when needed. thoughts?
  3. GalahadIV

    Controls on deploy screen

    On the campaign map, zoom in is scroll up whereas zoom in is scroll down on the deploy screen, it makes it a tiny bit more confusing. It would be nice to have the same controls on the deploy screen. Also it would be nice to be able to see the boundary of the deployment zone.
  4. Owenwb

    In Progress General Crash - Exception occurred inside invoke: ExecuteBeginSiege

    Hi I'm having issues figuring out what is wrong with a siege scene I've authored, so far as I know I've set it up according to the documentation but I keep getting a crash when beginning the battle after deploying troops and siege engines. Crash report...
  5. nightstick24

    Battle Commands and Deployment Options

    I'd love to see more options for controlling and setting up battles. Options like choosing exactly who comes into battle with you, allowing you to bring only the troops you want in. This would let you bring your weaker recruits into easier battles while leaving them out of others, this would be...
后退
顶部 底部