I have several suggestions, concerning 1.6:
1 - CRAFTING: after crafting one item all chosen parts should NOT go back do default ones. Sometimes we make a lot of the same (usually cheap in materials, but giving lot of XP) weapons. And constant re-selecting parts is annoying
2 - CRAFTING: option...
I have been experimenting with the new smithing system in 1.6.0 beta and I like the new changes and the orders system. A good start. However, there are few essential problems with smithing and I would like to address them and suggest some changes.
The biggest problem currently is the unlocking...
I've seen many people complain about the current system and I have to say I agree with them. Unlocking parts individually is really frustrating, especially when you consider the randomness and the fact that the stamina mechanic forces you to click through a bunch of menus to rest just so you can...
Currently when crafting weapons in the game a larger heavier pommel reduces swing speed and increases cutting damage. This doesn't make sense. It should be the reverse. A heavier pommel moves the point of balance closer to the hilt thereby allowing the sword to cut faster at reduced power.
Also...
So; I know that crafting is supposed to be something that you work towards in order to enjoy the fun that comes from having a higher crafting skill later on; but devs would it be possible to maybe increase the rng chances when it comes to learning new item recipes? I've spent the last few days...
Including more options for clothing in the game would be a nice quality improvement. Some different types of clothing (for both genders) for each culture, and each rank. For example adding clothing for lower class, middle class, upper class, nobility and royalty and having them become visually...
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