combat mechanics

  1. Hechicera

    In Progress 1.9 re-added Companions being dumped into Battle Group I despite load out

    Summary: If a companion/family is not the captain of a battle group, and is readded to the party in the campaign (sent on quest, picked up via marriage, re-added from inn after party taken) in some cases they just get dumped into Battle Group 1 - still set as default infantry. I have not changed...
  2. Swingable polearms need a new animation

    Was just thinking while testing out the laughable bad Battanian Veteran Falxman, that swingeable polearms aren't really that fundamentally different from axes in Bannerlord but apparently use two different skill trees. Also, some are basically big slow axes you can stab with too (menavlion...
  3. Additional fighting mechanics - '' Weapons special strike by type, step dodge''

    Good day fellow people, this is my first post so I am sorry If I am repeating already mentioned or I am violating rules in any way. I joined the forums to have a better grasp of ''whats coming to the game'' and beacuse I would like to see few additional ways to approach combat to make it more...
  4. Fix the broken chambers

    Title says it all.
  5. Combat - Effective distance mechanic suggestion.

    Introduction So. first of all I'd wanna thank the devs for this great game. I can see that they are really working on it and being a small studio it's hard so keep it up guys. The main thing I wanna talk about today is combat. While I know the game isn't complete and this might be on the devs'...
Top Bottom