combat control

  1. Resolved Line formation getting more square when set to loose (f2 + f3) before the battle start.

    Summary: Only tested on ranged units. When ordering a unit of over a certain size (ca.100+) to stand apart in the pre-battle UI, they will upon starting the battle immediately walk to form a more square formation. When you order them to stand apart once the battle has statred, they will ~75 % of...
  2. Hechicera

    Resolved 1.9 re-added Companions being dumped into Battle Group I despite load out

    Summary: If a companion/family is not the captain of a battle group, and is readded to the party in the campaign (sent on quest, picked up via marriage, re-added from inn after party taken) in some cases they just get dumped into Battle Group 1 - still set as default infantry. I have not changed...
  3. SP - General Reenable "View Character" (360-view) in First person

    Hi! Previously we could look around using the "view character" button in first person. This was very useful and immersive, and allowed me to keep my shield raised against the enemy but still look around, or run in a specific direction but still look around without losing speed. This was one of...
  4. Napster

    Resolved Directional combat way to sensitive

    Summary: move mouse a "micro meter" < and yes i mean a freaking "micro meter" and iam all over the place left,right,up down. in short directional combat is way to sensitive and needs an adjustable deadzone. lowering sensitivity or change mouse dpi < doesnt help at all. no keyboard controls are...
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