combat ai

  1. No one moving in battle

    So I've mostly been enjoying the Floris mod after recently instaling it. However, one major issue I've encountered a number of times is that no one does anything in battle. I'm in a fight as I write this post without a single worry because no one does anything! I've joined a battle to aid a...
  2. Resolved Melee cavalry with short weapons & Spear Infantry AI broken in Beta 1.2.2

    Summary: Melee cavalry with short weapons & Spear Infantry AI broken in Beta 1.2.2 How to Reproduce: Just fighting a battle where you can see how melee cavalry with short weapons and spear infantry against cavalry fight each other Have you used cheats and if so which: No Scene Name (if related)...
  3. Lopezgdanny

    About 1.2 combat AI

    Does anyone like the new combat AI for 1.2 beta? Before anything, I play on the "normal" difficulty. I see everyone justs randomly blocks a lot, and for me, it's annoying. If I go with a horse and a spear, and I'm trying to hit some random looter, they start doing that "random blocking dance"...
  4. Darkount

    SP - Player, NPCs & Troops Fleshing out Personality Traits and multiple combat AI levels

    1) More Personality Trait Effects What if the age and personality traits could play a bigger role in and out of battle? If losing a battle could have different outcomes depending on the winning Lord's personality and relation? Example: if the Lord leading a party is very young, let's say 18...
  5. Spearmen obviously have such a long weapon. How can they attack from a long distance

    Spearmen obviously have such a long weapon. How can they attack from a long distance
  6. Helerek

    In Progress Cavalry thrust AI got bonked along the 1.7.0 to 1.8.0

    Summary: Cavalry was good in 1.7.0, however you changed the delay between thrust/prepare attack in your code resulting in cavalry missing 90% of their thrust attacks. Just watch video below, or investigate code changes to cavalry/thrusting attack delay before launching a stab (especially for...
  7. Philozoraptor

    Resolved (1.8.0) Crossbowmen stop fighting when they have 1 bolt left.

    Summary: When crossbowmen load their last bolt into crossbow, they become passive. They stop shooting and do not switch to melee either, they just stand there. How to Reproduce: Let crossbowmen run out of ammo / edit number of bolts in the quiver to 2 in weapons.xml in order to test it quickly...
  8. hoonii

    Combat AI is garbage?

    Why is combat AI so garbage? Even the lords in duels can block once or twice only and if you spam them with overhead attacks they really can't do anything and it's much worse for other troops (in realistic settings btw). AI refuses to use shields unless I tell them to make a shield wall. Cavalry...
  9. combat AI in Bannerlord suck!

    Seriously, the combat is not just a little bad, but utterly awful! From fighting on foot to cavalry to range, everything feel bad and counter-intuitive. These are my reasons why I believe this is so: - First of all, infantry, the supposed backbone of any army, is terrible in Bannerlord. Do...
  10. SP - General Combat - Effective distance mechanic suggestion.

    Introduction So. first of all I'd wanna thank the devs for this great game. I can see that they are really working on it and being a small studio it's hard so keep it up guys. The main thing I wanna talk about today is combat. While I know the game isn't complete and this might be on the devs'...
  11. Mithras

    Is it just me or is the combat AI of soldiers really bad?

    I feel like all soldiers just run into battle like headless chickens, without blocking or keeping any sort of distance from the enemies. Therefore they die super fast and the melee battle is over in no-time. I always feel like battles would be much better and longer if AI wasn't so suicidal...
  12. Resolved Imperial Legionary/Triarii No Longer Throwing Pila

    Summary: These troops no longer use their pila as throwable weapons, they just carry them around. Toggling hold fire doesn't seem to change the behavior. How to Reproduce: Custom battle, triarii vs legionaries, neither side throws one pilum. Have you used cheats and if so which: None. Scene Name...
  13. SP - Battles & Sieges Unit aiming for a chosen enemy?

    Dear developers, could you please make a game mechanic in which you could select a unit and its primary target? For example, I personally hate it when my cavalry instead of attacking only enemy cavalry goes rampage on enemy spears and gets instantly deleted. Have a nice day MatthiasZM
  14. Philozoraptor

    Any way to mod how AI chooses melee weapons?

    My fellow modders, title says it all. Do any of you know how to affect how AI chooses from multiple melee weapons? Recent vanilla patches resulted in spear being preferred even over axes and maces (at least in RBM). If any of you know which part of the code is responsible for this behaviour I...
  15. Is massive chain rout an actual thing in the game?

    Was besieging an Aserai city in 1.5.7 when a massive army of 2.5k Aserai troops came to relief it. What followed it was a first engagement of our armies where 300 of their troops died. I was surprised that further attacks didn't follow, they parked their army on top of a hill and then... just...
  16. why don't AI troops use shield bash?

    I notice that troops never seem to bash or shove at all. this isn't a problem on field battles, but in siege battles bashing would be good to push away the mass of defenders to be able get pass through the gates. so why don't they do it? also the bashing range is a little to short; you need to...
  17. hbugata515

    SP - Player, NPCs & Troops Losing Clan members in battles:

    First of all Loads of thanks for sending us regular updates with enhancements :smile: Losing Clan members in battles: In a battle when multiple parties are engaging. And the commands of various divisions are often delegated to NPC lords. Who are mostly mounted by default? Which makes them odd...
  18. h1zchan

    Is there no way to force troops in Bannerlord to use spears?

    As we know AI troops in Bannerlord prefer to use onehanded and two handed weapon when fighting other infantry. This has created a problem where Menavlion and pike wielding infantry units seldom use their main weapons. This is just silly. So my question is, is there a way to force the AI to use...
  19. Units not using their polearms

    Units like Menavlions, for example don't use their polearms unless their fighting Cavalry, they'll use their inferior swords instead. This is still an issue from 1.5.4 nobody has been talking about! How is this not an easy fix? This issue is present in Multiplayer as well, in Captain Mode...
  20. hsynhkn

    Resolved Horse Archer Combat Behavior

    Summary: Horse Archers are not working like Warband. As "Charge" order is given, units proceed on the circle tactic, but they act like focused on one single unit all the time. So, as enemy cavalry or any units apart from the main line just distracts the Horse Archers and causing them to circle...
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