Characters in the game could comment about there stations or class in a medieval society. So if all of the NPCs are divided into groups they can have differences and that either bring them together or create clashes. Certain parts of society or classes would say things that reflect their...
Both bad as weapon and a class that is.
As a class it costs a lot of points to bring a low armor and a single polearm and lacks a sidearm.
Its polearm is slow and cumbersome giving you no chance vs player of same skill level, not to mention anyone
closing in on you negates your damage since...
Hello,
TW clearly wants preset classes very badly, but at the same time they want Universal Balance for both "RTS" and "FPS" version of their game. How about they make it so that mechanics, items stats, character stats and perks effects work the same across all game modes, but each game mode...
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