cavalry

  1. How is Cavalry to be used in this game?

    like the title said, what is the intended use of cavalry? in terms of situations, formations and commands? how many to have in terms of % of your army? if you know please tell me the answer and your source, if not you are welcome to post any speculations you might have here. also i'm interested...
  2. Apocal

    Why did they decide to nerf the Aserai Faris?

    Seriously? I've been away from my playthrough where I had loads of those guys and apparently 1.4 decided to massacre them. Reduced armor, reduced skills (assuming those matter) and maybe worse weapons as well? What gives? Was there some issue where they were outperforming other T4-6 noble...
  3. Brace Polearms/Spear Wall Formation BADLY Needed

    Spearmen/Pikemen/etc. BADLY need reworking. They're near-useless. Most of the time they keep their polearms on their backs and roll in with their shortswords and no shield. We badly badly badly need a spearwall formation option. We have a shield wall, but no spear wall. Hell even if the shield...
  4. Empire Cavalry

    Is it just me or are Vigla/Equites hard to come by in game for almost all imperial factions. Also, AI armies for imperial factions seem to have almost 0 cavalry especially at mid-late game. Its particularly frustrating when going against the Khuzait. Maybe I'm missing something
  5. SP Native Dark Ages Dinosaur Cavalry - cavalry, skeleton and animation implementation.

    Hello, I used to mod but my pc got in an accident last year and was pronounced dead. I have some dinosaur models I want to implement into cavalry. can someone try a new model, or if possible some sort of a dinosaur model, for a cavalry item and see if it necessarily requires new animation or...
  6. Troop Abilities: focus fire, charge, stand ground...?

    I've always loved M&B's tactic system for its simplicity, but I was hoping for more in Bannerlord. I know this concern has been raised but I'm just gonna reiterate: implementation of some more focused commands would help make simulations feel more immersive. Right now, commands still feel more...
  7. the_hajji

    Captain Mode: Cavalry

    I have been playing captain mode since the beginning of the beta. I really enjoy it, and I can say that it's easily my favorite game mode. However throughout my in-game hours the inconsistency of cavalry really bothered me.Cavalry went from incredibly powerful, to incredibly weak, to now...
  8. Wulfrik The Wanderer

    Horse Collisions Needed

    I'd like to see Horse Collision implemented into the game; as in when two horses collide at high speed they should both be knocked down and the riders thrown off. Currently it just feels like horses are big bumper cars and this missing feature is highly apparent on cav-heavy armies where...
  9. Resolved Cavalry and couch lance

    Hello everyone! I have a big problem. No one except me can't do the couch lance (spear attack by pressing X). In my party I have 4 companions with horse and spear like I have and 40 units of Vlandian Knights. After I command to Charge (F1+F3) all of them pick up spear, run to enemy and attack...
  10. khuzaithorde

    A fix for spears and cavalry (video)

    I feel that cavalry could be improved by: 1. Not allowing them to charge head on through a braced formation (especially spears/pikes) 2. If charging into a braced formation, horses will refuse the charge 3. Being able to have a successful charge only if hitting infantry from the flank or from...
  11. Too many noble trees are just heavy cav

    Sturgia - Make the noble tree heavy Housecarls/Huskarls infantry, replace the brigand/horse raider branch with a watered down Druzhinnik cav. Aserai - Mameluke cavalry no longer horse archers, just average heavy cav (maybe with a horse archer branch at the end). Noble line is a super high...
  12. Cavalry problems...

    They cant hit a barn door with their spears, they dont stay in formation, they run into each other, they circle around other cav like retards instead of just swinging their sword at the enemy that is literally right in front of them. Sometimes i wonder that the only damage they are doing is...
  13. Arkyll

    Floaty Infantry?

    I seem to be alone in thinking this but high tier foot soldiers are far too athletic. They seem to run everywhere as a standard motion and it looks ridiculous watching them slide over the landscape with no friction or weight to them. Its silly watching guys with heavy armor and a huge shield...
  14. Voxdalian

    Cavalry upgrade giving back old horses.

    I don't know if this is the case for all cavalry units, I only know about the Imperial Equite. When upgrading them to Heavy Cavalry they need a warhorse instead of a regular horse, so the upgrade consumes one, but it doesn't give back the old horse. There is some historical realism to this, but...
  15. Uncreated Lemon

    [NA Cav] Bruhlans - The Brunswick Uhlans

    The Brunswick Uhlans - "Bruhlans" Hello everybody! We're back! The Bruhlans trace their history within the Mount and Blade series back to the days of Mount and Musket, a modification for Mount and Blade Warband that the developers eventually turned into the widely popular DLC, Napoleonic Wars...
  16. Spearmen and cavalry

    I've done a couple of tests both in the campaign and custom battle. My character when is mounted cannot go near spears, every little hit done by them stops my horse and the charge, and this is fine it's also fun, but I've noticed that this not seems to apply to the AI. The AI mounted units can...
  17. GG Cannon

    Cavalry charge behaves sort of like infantry.

    Okay, so, I am kind of a fan of Gengis Khan strategy of "all cavalry" and have made my army accordingly. I have so far about 300 hundred units where over 250 of those are cavalry, with over 170-180 being melee cavalry. I noticed a few things by playing with that. One is that cavalry is indeed...
  18. African the Great

    Improve Cavalry

    Cavalry has always been my favorite troop in Mount and Blade, and I am starting to prefer infantry over cavalry in Bannerlord ╔═════════════════╗ Issues With Cavalry ╚═════════════════╝ The timing on all attacks performed, aside form couched lancing, is either done too late or too early which...
  19. Infantry-Only Siege Mode?

    Having massive infantry fighting close quarters,shield walls and archer fire is what sieges are all about. Most castle sieges should be infantry only. There could be other multiplayer maps battles which are in open fields (and there can be massive cavalry charges) Just an idea
  20. Charging into hard stuff should damage your horse

    As in the title, I think charging into stuff like trees, walls, rocks (things that stop you in your tracks) should damage your horse as blunt damage type with severity of it depending on speed. Same with AI cavalry. It would make them harder to use in forested or very rocky environment, which is...
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