cavalry

  1. Monkey

    Resolved [1.5.7 beta] Cavalry (3) formation has Infantry (1) formation's icon and speech

    I have only clan members (spouse, brother, sister-in-law and wanderers) in my cavalry (3) formation. They're all mounted and carry melee weapons as primary weapons and bows as secondary weapons. The rest of my party is composed exclusively of mounted archers in my mounted archers (4) formation...
  2. LES IS MOREx

    Cav is OP -Lesler (LORD OF CAV)

    I just wanted to let the devs know from someone who almost exclusively played cavalry in Warband, NW, and in Bannerlord; cavalry is super overpowered in Mount&Blade: Bannerlord! In Warband and even more so in NW, cavalry was a glass cannon. It took only 3 arrows to kill the hunter and if you...
  3. D0c1

    cavalry units wages shouldn't be the same as foot units

    cavalry gets a 20% bonus in simulated battles, they give a speed bonus on the overworld map, the AI doesn't need to have a horse to upgrade into them AND their wages are the same as foot units of equal level. they're too OP. at the very least, their wages need to be increased as mounted units...
  4. 1 elo for 1 lvl

    multiplayerda atlıların oyun zevkini kaçırması

    lütfen multiplayerda atlı sayısına bi sınırlama getirilsin adam akıllı kılıç kılıça savaşamıyoruz ve sadece ben değil oyun esnasında da bu durumdan şikayet eden birsürü türk yabancı oyuncular var örnek vermek gerekirse yaya bir düşmanla savaşırken bir atlı geliyor hop beni yada rakibimi...
  5. VincentW

    Knighthood of Pars [WIP]

    !!This page is Work in Progress!! If you wish to inquire about this (hopefully) soon to be cavalry group or would like to join my newest project, please contact me on steam [Link] I plan to (at some point, when servers release) Rehost my former NW events under this new name so if you are...
  6. SonOfSaruman

    Commands: to Attack Certain Enemy Troop Feature

    The enemy ai lords are capable of commanding their units to attack certains troops. For the best example, the cavalry unit can effectively attack archers and wipe them up pretty easly. But we have to constantly move our units so they don't attack infantry. And cavs are won't attack effectively...
  7. CrazyElf

    Cavalry seem to collide with trees and rocks more since 1.5.6 beta

    I'm not sure if this should be classified as bug, but it seems like the cavalry seem to be colliding more often with trees and rocks and other objects more frequently since the 1.5.6 patch was deployed. Has anyone else had similar experiences? I'm thinking something happened with the...
  8. Ananda_The_Destroyer

    Cavalry misses it's attacks too much and dies too easily doing stupid things. Something is very wrong. Needs fixes

    ATTACKS It's been a long time now and I've gone through a lot of heavy Cavalry in Bannerlord. They miss their attacks, both with polearm and side arm, on charge, on advance, on fallow me. Something is wrong and the units don't know how to time their attacks. There's no reason for an AI unit to...
  9. hoonii

    I thought cavalry would be the natural counter to archers.

    Apparently not. Archers are just able to draw the bow under a second and shoot with lazer beam accuracy at close range, its very ****ing hard to kill an experienced archer player with cavalry; I press left click and before I'm able to even ready my spear the archer just shoots me in the head...
  10. nereid

    [1.5.3] Quest "Manual Laborers" - Cavalry gives more denars

    I recently finished various instances of the "Manual Laborers" quest. It seems that cavalry gives exorbitantly more denars than other troops. For example in combination with the quest "Caravan Ambush" in Khuzait lands will result in a caravan attacked by Steppe Bandits (tier 2 cavalry). Usually...
  11. CrazyElf

    Auto-resolve and cavalry in heavily forested areas

    Should cavalry get the same bonus in the auto-resolve that they get in open areas? Right now my understanding is that they get a 20% bonus no matter what. Should that be the case though? Heavily forested areas tend to be rather restrictive for cavalry and the AI often sends cavalry bumping...
  12. CabbageBaggage

    Resolved Units jumping off cliffs at start of battle

    This has happened numerous times, an army larger than 300 has both cavalry riding off to their deaths but this time the archers were spawned with the horse archers and both were killed at the onset of the battle. I first noticed it when fighting the Aserai and again fighting the Vlandians in my...
  13. Apocal

    Resolved [1.5.2] Mounted unit morale rarely breaks.

    Summary: Cavalry and horse archers only rarely suffer from morale breaks and routing due to losses. Infantry and archers are resilient but they will occasionally retreat, whereas cavalry typically do not. I suspect (but can't prove) it is because the ApplyAoeMoraleEffect is too small in radius...
  14. OrANgExEddie

    [Poll] Cavalry in Siege mode

    I have played a lot of siege mode since the start and by far the most annoying experience is the issues with cavalry in each game, especially in the late stages of a game. If anyone has participated in any of the siege events with Call to Arms, we were asked not to use cavalry. It was not...
  15. 1.5 Onwards - Cavalry not using polearms

    I've noticed in the multiplayer since 1.5.0 is that Cavalry units in captains mode will not equip or use polearms (lances/spears) and will only use their sidearms, regardless of the enemy they're facing/speed they are travelling. (Not sure if this also affects singleplayer) The "old" system...
  16. CeyXiong

    Xauna Taşları Süvari İçin Çok Kötü.

    Resimde gördüğünüz taşlar (Mızrağın ucundaki dizili olan taşlar) saçma bir şekilde süvarileri durdurabiliyor veya bazen yine oradayken laglıymış gibi koşmasına sebep oluyor. Benzer hata 2. Spawnlarda da var.Onda ise atlı oradaki rampadan zor çıkıyor hatta geri bile kayabiliyor. Dik rampada stop...
  17. Apocal

    Resolved Steppe Bandit Marauders and Raiders are still assigned to Cavalry.

    Summary: Steppe bandit troop types Marauders and Raiders are assigned as group III (Cavalry) instead of group IV (Horse Archers). How to Reproduce: Engage a steppe bandit party. Quest/Settlement Name (if related): N/A Media (Screenshots & Video): Version: 1.5.0 Installed community-made...
  18. Apocal

    Resolved Cavalry and Horse Archer unit symbols indistinguishable in snow.

    Summary: On snowy, winter maps, the unit symbols that appear when you press Alt are difficult to tell apart. How to Reproduce: Play on snowy map against cav and horse archers, press alt. Quest/Settlement Name (if related): N/A Media (Screenshots & Video): Version: 1.4.1 Installed community-made...
  19. What determines the Horse chosen for upgrading cavalry units?

    so in this game, upgrading cavalry units need horses and war horses from your inventory. but what determines which horse gets chosen? This just happened to me: i had around 20+ of every type of horse in the game except the rare ones like the Battanian Thoroughbred and when i upgraded my...
  20. Thrax1

    Cav charge should knock down/hurt friendlies

    This is a unanimous consensus amongst people I’ve spoken with that this should be the case. This would make cav much more balanced especially in skirmish mode because the cav rider wouldn’t just be able to brainlessly charge into a group of players and only worry about knocking down enemies.
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