castle

  1. Need More Info The Puluc board glitches into the table in Sturgian Castles

    When a Sturgian Castle is conquered by the Khuzait the board game is replaced with Puluc. Unfortunately the Puluc board seems to be inside the table making it often impossible to actually play the game.
  2. Short_n_quick

    SP - Player, NPCs & Troops Mercenary notables in castles.

    Whie browsing the ideas in this forum, I came up with possible use of the castles, that would not harm current state of the game as much (I think). Core idea The castles, now useless, may become a way to reinforce your party, by having mercenary parties/sergeants/notables residing in them, just...
  3. SP - General Improvements for sieges

    Hello, first of all I want to say I absolutely love this game. There are some slight downsides, but that is to be expected in early access. I really like sieges but I think they can be improved significantly. first of all, when sieging I think the battle should continue in the keep, I think I...
  4. Lornloth00

    SP - Economy Barter in Castles.

    Please allow us to barter in keeps and castles. Its hard to find characters as it is but if you can only barter on the world map then its very hard to locate someone it would be easier if we can barter in keeps so we can check the encyclopedia for their location go there and barter. Trying to...
  5. niekdegrijze

    SP - General Make 1 kingdom totally different (no castles)

    For example, replace all the castles in Battania with villages but give all the villages a wooden palisade, a stronger militia and a small Garrison, combine the 2 functions. You would have to keep the cities otherwise the economic system has to be changed. This would make conquering this...
  6. Short_n_quick

    Resolved [1.5.4 beta] Auto deploy in siege of Jogurys castle

    Auto-deploy option on Jogurys castle resulted in loooong line of troops perpendicular to castle's walls, which I assume was not the inteneded way to position soldiers in fight.
  7. nereid

    Resolved [1.5.4] Missing textures in Takor dungeon

    I just visited the Takor dungeon and got some missing wall textures:
  8. niekdegrijze

    Make castles great again :-)

    background: a castle should be a desirable property. Cities are economic centers and castles should play a more military role. My desired mod has the following functionality: (these are not all original ideas) -Only lvl 1 recruits in villages, no higher level troops. -Automatic recruitment to...
  9. CrazyElf

    Pike vs 2 handed polearm smithing? What will be the future differences?

    Right now the game has the option to smith a pike or a 2 handed polearm. It seems like right now the pike options are all the same as the 2 handed polearms, only the pike does not have the ability to add a guard or a pommel at the end. The pike blades and weapon tips appear to be the same as...
  10. Keimpe

    Resolved Sometimes lord is standing outside castle when talked to. 1.5.4.

    When i approach a castle sometimes the Lord stands outside instead of on the walls. https://steamuserimages-a.akamaihd.net/ugc/1672484305631895764/C463A1569CB483093A83912039422E224D5661A0/
  11. niekdegrijze

    SP - World Map Castle choke point, by way of garrison size (stationary party)

    Castles, at the moment, don’t block narrow passes to enemy parties and caravans. Parties avoid enemy parties if they think they are outclassed. Would it be possible to make the ai see the garrison as an (stationary) enemy party? This way only stronger parties can pass. The ai already calculates...
  12. vth_Musketeer

    Resolved Enemy clan member is in my castle as a free man

    Summary: I'm playing as Vlandia. I now own Ov Castle which previously belonged to Sturgia. Urik was a prisoner in my castle. I took him to my party and bartered him away to another Vlandian lord for money. I've returned to my castle and now Urik is in my castle as a guest. He's in the Lord's...
  13. gesha17

    MP Native Lords: Castle Roleplay

    Lords: Castle Roleplay Inspired by Persistent World Dear Friends, We are very excited to announce that our team is working on a new multiplayer mod for Bannerlord, called Lords: Castle Roleplay. We are long time PW players and like you, we cant wait to start our modded multiplayer journey...
  14. Cowbbebop

    There is no challenge in1vs1 AI combat...

    The one one combat is very Easy. I am playing on challenging setting, which i assume is the hardest. That is very frustrating, especially when talewords showed us a very promising blog/video past in the days on 1 VS 1 amazing AI. The difficulty on tournament is a joke. What you guy think about...
  15. Adding Fashion Catapult

    I want to add catapults to my mod, as far as I know, there is a mod called age of military, but as I said, I want to add catapults to my mod and I am very obsessed with this catapult business, thanks in advance to those who help. Moduma mancınık eklemek istiyorum bildiğim kadarıyla age of...
  16. Bannerman Man

    Resolved [Settlement Building Bug] The tax increase from the Toll Collector building in castles does not work.

    Summary: For castles there is a building called "Toll Collector" that is supposed to boost the settlement's tax income by 10% per level, however it does not provide any boost at any level. The does building appear to be properly initialized in the DefaultBuildingTypes class (except it is...
  17. Lucius Confucius

    SP - General Sack/raze settlements or other ways to decrease building levels.

    Once a settlement or castle is fully upgraded, that's it, finito finato. No need to do anything with it anymore. But what if taking a castle reduced all building levels (including walls) by 1? That would make things interesting. Or optionally, keep the current system, but add the ability to...
  18. Resolved How do I add a Catapult to my mod

    Modumun çoğu bitti, ancak gerçekten mancınık eklemeye takıntılıyım ve bilen biri varsa yardımcı olsun mancınıklara kale savaşları hazırlamak istiyorum. Most of my mod is gone, but I'm really obsessed with adding catapults and want to prepare fortress wars for catapults, if anyone knows, help me.
  19. Resolved [e1.4.3 - beta] 2 Bugs regarding party traits and assigning party members as governors in fiefs (castles...)

    Summary: 1. If you assign your companions/brother a party trait (Quartermaster, Surgeon, Scout...) then assign THAT companion/brother to a castle (only tested on castle), the trait will MAYBE be assigned to the guy and you can not change it. In the Clan tab where you change the part traits the...
  20. Resolved Food in town and castle

    I was wondering if there is a way to increase food stores since the new update? I tried trading 2k grain and fish to my town, but the food stores didn't go up at all. Am I supposed to store it somewhere? Is there anything I can do to help my castle not starve? Love the game but this piece of it...
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